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Why do RPGs have rules?
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<blockquote data-quote="Maxperson" data-source="post: 9015649" data-attributes="member: 23751"><p>It just get frustrating when 100% of the quotes in the books go one way and 0% the other way, but people argue that it's the way of 0%. If the best you(general you) can argue is that if you squint sideways, twist things a bit that you can make those passages not quite read as absolute, then perhaps your(general you) position isn't very strong.</p><p></p><p>I get that they want the game to be that way, and I personally run my game that way 99.99% of the time. I go over house rules with my group and almost always we go with the majority of what the players want with me breaking ties since we have 4 players. That's my choice, though. The game gives me the authority to just put house rules into place without asking the players for input, even though the books advise DMs to talk them over with the players before making a decision.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9015649, member: 23751"] It just get frustrating when 100% of the quotes in the books go one way and 0% the other way, but people argue that it's the way of 0%. If the best you(general you) can argue is that if you squint sideways, twist things a bit that you can make those passages not quite read as absolute, then perhaps your(general you) position isn't very strong. I get that they want the game to be that way, and I personally run my game that way 99.99% of the time. I go over house rules with my group and almost always we go with the majority of what the players want with me breaking ties since we have 4 players. That's my choice, though. The game gives me the authority to just put house rules into place without asking the players for input, even though the books advise DMs to talk them over with the players before making a decision. [/QUOTE]
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