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Why do RPGs have rules?
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<blockquote data-quote="Maxperson" data-source="post: 9015684" data-attributes="member: 23751"><p>I think you know what I meant and didn't seriously believe that I was saying that 100% of the text supported me.</p><p></p><p>And nothing the other way that I have seen or has been provided by anyone on that side. That's pretty telling about how 5e views it.</p><p></p><p>First, there is no "lie." The DM can add house rules and add, remove or alter existing rules as he sees fit, "They serve him not the other way around." That means that the DM can change a rule from round to round if he wants and it won't be a "lie," but rather a change to the rules. As for ignore, the DM can ignore a rule as a change or house rule from round to round if he wants. It's not a conflation. It's Rule 0.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9015684, member: 23751"] I think you know what I meant and didn't seriously believe that I was saying that 100% of the text supported me. And nothing the other way that I have seen or has been provided by anyone on that side. That's pretty telling about how 5e views it. First, there is no "lie." The DM can add house rules and add, remove or alter existing rules as he sees fit, "They serve him not the other way around." That means that the DM can change a rule from round to round if he wants and it won't be a "lie," but rather a change to the rules. As for ignore, the DM can ignore a rule as a change or house rule from round to round if he wants. It's not a conflation. It's Rule 0. [/QUOTE]
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