Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9015849" data-attributes="member: 82106"><p>As I said, I just read the article, it claims to be discussing the topic WRT games mainly from what I could see. There was a bunch of stuff discussing the 'permeability' of the magic circle, as in how structures and considerations from outside tend to 'flow in' (but it can go both ways) I think the canonical examples are things like Linden's 2nd Life money, which took on a real world value. But yes, I think the idea of 'the rules of the virtual world' is cogent. However you have to take on more than that to enter the circle, as I would see it. You also have to actually have access to the shared imagined space, that is participate with the other people who are also there. Right?</p><p></p><p>I think there are potentially several useful ways to measure things. As I stated in another post, I think the USEFUL states in Chess, or Go for that matter, are VASTLY less than the total. Otherwise how could a chess strategy book teach chess in, say, 100 games? It thus MUST be that there are generalizations across these large spaces which effectively reduce them to much smaller spaces, and those much smaller spaces (and here maybe your idea of smaller differences is effective) are more similar too. So RPGs turn out to actually be much more EFFECTIVELY extensive than ANY board game.</p><p></p><p>Yeah, I assume that what you are looking for then is something closer to true classic RPG play. I mean, WELL EXECUTED of course. But I don't know for sure...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9015849, member: 82106"] As I said, I just read the article, it claims to be discussing the topic WRT games mainly from what I could see. There was a bunch of stuff discussing the 'permeability' of the magic circle, as in how structures and considerations from outside tend to 'flow in' (but it can go both ways) I think the canonical examples are things like Linden's 2nd Life money, which took on a real world value. But yes, I think the idea of 'the rules of the virtual world' is cogent. However you have to take on more than that to enter the circle, as I would see it. You also have to actually have access to the shared imagined space, that is participate with the other people who are also there. Right? I think there are potentially several useful ways to measure things. As I stated in another post, I think the USEFUL states in Chess, or Go for that matter, are VASTLY less than the total. Otherwise how could a chess strategy book teach chess in, say, 100 games? It thus MUST be that there are generalizations across these large spaces which effectively reduce them to much smaller spaces, and those much smaller spaces (and here maybe your idea of smaller differences is effective) are more similar too. So RPGs turn out to actually be much more EFFECTIVELY extensive than ANY board game. Yeah, I assume that what you are looking for then is something closer to true classic RPG play. I mean, WELL EXECUTED of course. But I don't know for sure... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top