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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9015967" data-attributes="member: 71699"><p>The One Ring both explicity characterises LM as "referee", and provides them with this advice for how to manage the world-expertise aspect of LMing.</p><p></p><p></p><p></p><p>Anyway, all I am making is the mild claim that GM can operate as referee, and that their expertise in canon (or whatever fields of knowledge are felt relevant) is not an obstacle to that. From my own experience, I can also list three ways that as GM I was expert-in-effect</p><ol> <li data-xf-list-type="ol">Where I created my own world and therefore was the preeminent expert in that world</li> <li data-xf-list-type="ol">Where I used a world that I knew far better than anyone else at the table</li> <li data-xf-list-type="ol">Where my opinion was deemed expert by virtue of an agreement with players</li> </ol><p>Above I describe only how I have acted as expert in imagined worlds in modes of play where we've chosen not to be collaborative. I don't hold that to be the best or only way to manage it and am currently playing in a markedly different mode.</p><p></p><p>EDIT Rereading your last paragraph, we again run into a definitional problem - this time what is meant by "expert". I grasp the nettle of your problem with nebulousness by saying that one crucial function of expertise is the ability to say what is most likely to be found true.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9015967, member: 71699"] The One Ring both explicity characterises LM as "referee", and provides them with this advice for how to manage the world-expertise aspect of LMing. Anyway, all I am making is the mild claim that GM can operate as referee, and that their expertise in canon (or whatever fields of knowledge are felt relevant) is not an obstacle to that. From my own experience, I can also list three ways that as GM I was expert-in-effect [LIST=1] [*]Where I created my own world and therefore was the preeminent expert in that world [*]Where I used a world that I knew far better than anyone else at the table [*]Where my opinion was deemed expert by virtue of an agreement with players [/LIST] Above I describe only how I have acted as expert in imagined worlds in modes of play where we've chosen not to be collaborative. I don't hold that to be the best or only way to manage it and am currently playing in a markedly different mode. EDIT Rereading your last paragraph, we again run into a definitional problem - this time what is meant by "expert". I grasp the nettle of your problem with nebulousness by saying that one crucial function of expertise is the ability to say what is most likely to be found true. [/QUOTE]
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