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Why do RPGs have rules?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9016677" data-attributes="member: 82106"><p>I think the more typical reason is simply that it is unavoidable! The bugblatter beast is looking straight at you and licking its chops! Either you shoot it with your gauss rifle, or else the GM is going to go ahead and make a hard move ANYWAY. Sure, volley entails some risk and commits the character to a 'hard' course of action, but usually at the point where this happens such is already inevitable. That is, GMs may 'only' make soft moves, but those soft moves can, and will, CREATE 'golden opportunities' which allow for hard moves, unless the players commit first! Its actually a bit like the 'stakes raising' processes in certain games AFAICT (DitV being a famous one that I am not really knowledgeable about).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9016677, member: 82106"] I think the more typical reason is simply that it is unavoidable! The bugblatter beast is looking straight at you and licking its chops! Either you shoot it with your gauss rifle, or else the GM is going to go ahead and make a hard move ANYWAY. Sure, volley entails some risk and commits the character to a 'hard' course of action, but usually at the point where this happens such is already inevitable. That is, GMs may 'only' make soft moves, but those soft moves can, and will, CREATE 'golden opportunities' which allow for hard moves, unless the players commit first! Its actually a bit like the 'stakes raising' processes in certain games AFAICT (DitV being a famous one that I am not really knowledgeable about). [/QUOTE]
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Why do RPGs have rules?
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