Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9016692" data-attributes="member: 42582"><p>Apocalypse World (original version), p 12 (emphasis original):</p><p></p><p style="margin-left: 20px">The rule for moves is <strong>if you do it, you do it</strong>, so make with the dice.</p><p></p><p>The point of the rule is that there is no "say 'yes' or roll the dice" (cf DitV, Burning Wheel, 4e D&D), nor any need for the GM to decide whether or not an action has an uncertain consequence (cf 5e D&D). If the salient fiction occurs, the dice must be rolled as part of the process of establishing what happens next.</p><p></p><p>It's <em>not</em> a rule about takebacks. In fact AW is quite clear about takebacks (from p 12 again):</p><p></p><p style="margin-left: 20px">. . . when a player has her character take action that counts as a move, but doesn’t realize it, or doesn’t intend it to be a move. For instance: “I shove him out of my way.” Your answer then should be “cool, you’re going aggro?” . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You don’t ask in order to give the player a chance to decline to roll, you ask in order to give the player a chance to revise her character’s action if she really didn’t mean to make the move. “Cool, you’re going aggro?” Legit: “oh! No, no, if he’s really blocking the door, whatever, I’ll go the other way.” Not legit: “well no, I’m just shoving him out of my way, I don’t want to roll for it.”</p><p></p><p>In other words, the point of "if you do it, you do it" is to <em>make the unwelcome and unwanted</em> part of the shared fiction, because at certain points the fiction is <em>not established</em> by consensus, <em>nor</em> just by one person saying stuff about the parts of the fiction they "own".</p></blockquote><p></p>
[QUOTE="pemerton, post: 9016692, member: 42582"] Apocalypse World (original version), p 12 (emphasis original): [indent]The rule for moves is [b]if you do it, you do it[/b], so make with the dice.[/indent] The point of the rule is that there is no "say 'yes' or roll the dice" (cf DitV, Burning Wheel, 4e D&D), nor any need for the GM to decide whether or not an action has an uncertain consequence (cf 5e D&D). If the salient fiction occurs, the dice must be rolled as part of the process of establishing what happens next. It's [I]not[/I] a rule about takebacks. In fact AW is quite clear about takebacks (from p 12 again): [indent]. . . when a player has her character take action that counts as a move, but doesn’t realize it, or doesn’t intend it to be a move. For instance: “I shove him out of my way.” Your answer then should be “cool, you’re going aggro?” . . . You don’t ask in order to give the player a chance to decline to roll, you ask in order to give the player a chance to revise her character’s action if she really didn’t mean to make the move. “Cool, you’re going aggro?” Legit: “oh! No, no, if he’s really blocking the door, whatever, I’ll go the other way.” Not legit: “well no, I’m just shoving him out of my way, I don’t want to roll for it.”[/indent] In other words, the point of "if you do it, you do it" is to [I]make the unwelcome and unwanted[/I] part of the shared fiction, because at certain points the fiction is [I]not established[/I] by consensus, [I]nor[/I] just by one person saying stuff about the parts of the fiction they "own". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top