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Why do RPGs have rules?
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<blockquote data-quote="Enrahim2" data-source="post: 9017802" data-attributes="member: 7039850"><p>That doesn't seem as a big reveal, as I guess this is what all the prewritten adventures essentialy are doing?</p><p></p><p>I experimented with such division of GM power in my game storyboard. I found it great fun, but my aproach to it there gave a very different feel than traditional role playing games. One major challenge is if you would like the game to have a serious coherent feel to it. My experience with GM less games is that they tend to become quite unhinged and crazy as different people with radically different visions are somewhat unmoderated throwing their best, coolest and wildest ideas into the ring. Great for a chaos one shot game like fiasco. I still haven't seen game that distribute "unlimited" power among multiple players that has appeared suitable for campaign play unless you play with a very diciplined and dedicated group.</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 9017802, member: 7039850"] That doesn't seem as a big reveal, as I guess this is what all the prewritten adventures essentialy are doing? I experimented with such division of GM power in my game storyboard. I found it great fun, but my aproach to it there gave a very different feel than traditional role playing games. One major challenge is if you would like the game to have a serious coherent feel to it. My experience with GM less games is that they tend to become quite unhinged and crazy as different people with radically different visions are somewhat unmoderated throwing their best, coolest and wildest ideas into the ring. Great for a chaos one shot game like fiasco. I still haven't seen game that distribute "unlimited" power among multiple players that has appeared suitable for campaign play unless you play with a very diciplined and dedicated group. [/QUOTE]
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