Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9020479" data-attributes="member: 71699"><p>[USER=7039850]@Enrahim2[/USER] your previous is very interesting and I admit that I had not yet reflected deeply on these categories of rules. The terms principles and rules may map well to constitution and laws. I'll use them here to see how that works out.</p><p></p><p>I was picturing proceeding from my rule F as follows (this isn't right, but might be directionally useful)</p><p></p><p>1) Participants in the game have a preexisting capacity to form and modify principles and rules</p><p></p><p>That is neither a rule nor principle: it's descriptive of homo ludens.</p><p></p><p>2) On joining the game participants agree to suspend their use of that capacity</p><p></p><p>This is a crucial component of the lusory attitude, as Suits spells out via his examples. Participants put in force for themselves the principles and rules.</p><p></p><p>3) Many game texts imply an exemption from 2) for one participant, in relation to rules</p><p></p><p>This exemption is sometimes (unhelpfully!) referenced as rule "0." That muddies the waters because folk bundle different things under it. The designated participant becomes your law-maker, right? They're not made exempt from principles. They need not be exempt from following rules (once in place.)</p><p></p><p>4) The exemption in 3) continues to be subject to principles, and can be made subject to rules, which may further be <em>entrenched</em></p><p></p><p>Principles are outlined in some game texts, discussed in articles, and often debated in forums. The law-maker isn't empowered to change the constitution willy-nilly. I suggest the possibility of entrenched rules inspired by the similar construction in company articles: even those with rule-changing power can't as easily change entrenched rules.</p><p></p><p>5) Among qualities that ought to subsist in principles, rules and any entrenched rules are those that forestall disruption of the lusory-fabric, whether from within or without, that must be preserved for players of the game</p><p></p><p>A referee must do nothing to disrupt the lusory-attitude of players, and players must uphold that attitude. This might remove any need to decide if GM is referee, player, or both; notwithstanding that I can still see some problems to solve.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9020479, member: 71699"] [USER=7039850]@Enrahim2[/USER] your previous is very interesting and I admit that I had not yet reflected deeply on these categories of rules. The terms principles and rules may map well to constitution and laws. I'll use them here to see how that works out. I was picturing proceeding from my rule F as follows (this isn't right, but might be directionally useful) 1) Participants in the game have a preexisting capacity to form and modify principles and rules That is neither a rule nor principle: it's descriptive of homo ludens. 2) On joining the game participants agree to suspend their use of that capacity This is a crucial component of the lusory attitude, as Suits spells out via his examples. Participants put in force for themselves the principles and rules. 3) Many game texts imply an exemption from 2) for one participant, in relation to rules This exemption is sometimes (unhelpfully!) referenced as rule "0." That muddies the waters because folk bundle different things under it. The designated participant becomes your law-maker, right? They're not made exempt from principles. They need not be exempt from following rules (once in place.) 4) The exemption in 3) continues to be subject to principles, and can be made subject to rules, which may further be [I]entrenched[/I] Principles are outlined in some game texts, discussed in articles, and often debated in forums. The law-maker isn't empowered to change the constitution willy-nilly. I suggest the possibility of entrenched rules inspired by the similar construction in company articles: even those with rule-changing power can't as easily change entrenched rules. 5) Among qualities that ought to subsist in principles, rules and any entrenched rules are those that forestall disruption of the lusory-fabric, whether from within or without, that must be preserved for players of the game A referee must do nothing to disrupt the lusory-attitude of players, and players must uphold that attitude. This might remove any need to decide if GM is referee, player, or both; notwithstanding that I can still see some problems to solve. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top