Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Enrahim2" data-source="post: 9020975" data-attributes="member: 7039850"><p>Thank you for your lengthy insightful replies! I don't think I will pursue the state analogy anymore, as I think it has served it's commutative purpose, and talking about the obviously present analogy flaws I don't find were interesting.</p><p></p><p>However I think this statement is an opportunity for furthering common understanding. The thing is that I do not commonly associate neither your (i) nor most of your (ii) here as expressions of rule 0. What you seem to describe is what I would rather have described as a style of play that require rule 0.</p><p></p><p>I would agree that with this understanding of rule 0, rule 0 is effectively removing all less effective means for the GM to introduce things into the fiction. If I understand you correctly you further have as assumption that the aim of play is to establish a certain state in the common fiction, and that in this case there are fully efficient means to do so on the side of the GM - and they hence are not really experiencing play?</p><p></p><p>Different use of terms make different kinds of conversations interesting. For instance I fully agree that with your outlined understanding of rule 0 here, talking about where the line between what procedures can be changed by the GM or not is not immediately relevant. However there are other topics that emerges as possibly important - like even if the GM is not having less efficient means to establish fiction, might it be that they can still be considered a player if they have a different agenda? For instance, if the GMs game is rather seen as a challenge to have the players experience certain emotions, do the social constraints accosiated with the game provide less efficient means to acheive that goal?</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 9020975, member: 7039850"] Thank you for your lengthy insightful replies! I don't think I will pursue the state analogy anymore, as I think it has served it's commutative purpose, and talking about the obviously present analogy flaws I don't find were interesting. However I think this statement is an opportunity for furthering common understanding. The thing is that I do not commonly associate neither your (i) nor most of your (ii) here as expressions of rule 0. What you seem to describe is what I would rather have described as a style of play that require rule 0. I would agree that with this understanding of rule 0, rule 0 is effectively removing all less effective means for the GM to introduce things into the fiction. If I understand you correctly you further have as assumption that the aim of play is to establish a certain state in the common fiction, and that in this case there are fully efficient means to do so on the side of the GM - and they hence are not really experiencing play? Different use of terms make different kinds of conversations interesting. For instance I fully agree that with your outlined understanding of rule 0 here, talking about where the line between what procedures can be changed by the GM or not is not immediately relevant. However there are other topics that emerges as possibly important - like even if the GM is not having less efficient means to establish fiction, might it be that they can still be considered a player if they have a different agenda? For instance, if the GMs game is rather seen as a challenge to have the players experience certain emotions, do the social constraints accosiated with the game provide less efficient means to acheive that goal? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top