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Why do RPGs have rules?
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<blockquote data-quote="hawkeyefan" data-source="post: 9021915" data-attributes="member: 6785785"><p>I think it can be a trade off, yes. Have I ever used my full authority as a GM to useful effect? Absolutely. Would I lose such an opportunity if my authority was limited. Yes, I could. </p><p></p><p>However, I think my game has gained far more for me to perform my role as a GM in a principled and consistent manner. So while I lose the option of hiding a DC from the players (using that technique to heighten the sense of the unknown), what I gain by always sharing every DC more than makes up for it. That’s just a base example, but I think it’s broadly applicable. </p><p></p><p>I think if folks actually examine their preferences instead of just insisting upon them, perhaps we can drill down a bit into the reasons for those preferences. And I know when I did that, it was enlightening.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9021915, member: 6785785"] I think it can be a trade off, yes. Have I ever used my full authority as a GM to useful effect? Absolutely. Would I lose such an opportunity if my authority was limited. Yes, I could. However, I think my game has gained far more for me to perform my role as a GM in a principled and consistent manner. So while I lose the option of hiding a DC from the players (using that technique to heighten the sense of the unknown), what I gain by always sharing every DC more than makes up for it. That’s just a base example, but I think it’s broadly applicable. I think if folks actually examine their preferences instead of just insisting upon them, perhaps we can drill down a bit into the reasons for those preferences. And I know when I did that, it was enlightening. [/QUOTE]
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