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Why do RPGs have rules?
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<blockquote data-quote="Enrahim2" data-source="post: 9023303" data-attributes="member: 7039850"><p>Yes it doesn't have anything to do with rule zero. It was only my second paragraph that you did not quote that had anything to do with rule zero.</p><p></p><p>No problem. I did not try to persuade anyone about that. It was merily an idea I thought might be interesting to examine as an example of how a potential alternative goal for a GM might roughly look like. I doubt I would have hit gold on my first try to formulate anything along this lines. Maybe you could help see if you could find a formulated goal that better match the feeling of playing an "allmighty" GM is reported to experience?</p><p></p><p>I think it likely has to relate to some sort of state of mind manipulation of the players, but I agree that emotions might be the wrong thing to look at. Maybe it is more like the manipulative gameplay of the game Diplomacy, where you try to get your competitors to do moves that benefit yourself?</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 9023303, member: 7039850"] Yes it doesn't have anything to do with rule zero. It was only my second paragraph that you did not quote that had anything to do with rule zero. No problem. I did not try to persuade anyone about that. It was merily an idea I thought might be interesting to examine as an example of how a potential alternative goal for a GM might roughly look like. I doubt I would have hit gold on my first try to formulate anything along this lines. Maybe you could help see if you could find a formulated goal that better match the feeling of playing an "allmighty" GM is reported to experience? I think it likely has to relate to some sort of state of mind manipulation of the players, but I agree that emotions might be the wrong thing to look at. Maybe it is more like the manipulative gameplay of the game Diplomacy, where you try to get your competitors to do moves that benefit yourself? [/QUOTE]
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