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Why do RPGs have rules?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9023569" data-attributes="member: 82106"><p>I don't think your depiction of FK is accurate. I was in ROTC, we played actual US Army wargame, which is a direct lineal descendant of FK. A US Military Officer (Army Officer) acts as the referee, and each side is assigned a task, forces, and initial conditions. From there the game is played out, with the referee consulting a VERY voluminous set of rules which generally handles most all situations. It may be that a given scenario might include additional non-canonical conditions, or that one participant might choose to attempt to do something that is 'not in the book', however this is going to be very limited in nature. This is a wargame, purely, with the objects being military objectives. If your radio guy is knocked out, maybe you try using a signal fire, whatever, the ref can wing that, but 99.999% of FK is a highly expert referee with an extensive rulebook deploying that book to adjudicate actions. This is rather different from D&D! </p><p></p><p>I haven't participated in a Braunstein, but I would tend to agree that they introduced the form of FK, roughly, into a much more open world where it is likely that the rules are highly incomplete and the referee has to both make up elements of the scenario on the fly when players 'go off the reservation' and come up with answer to situations where he has no particular reason to know an answer, but needs to supply one. This is a lot closer to RPGs, maybe even could be considered a form of RPG.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9023569, member: 82106"] I don't think your depiction of FK is accurate. I was in ROTC, we played actual US Army wargame, which is a direct lineal descendant of FK. A US Military Officer (Army Officer) acts as the referee, and each side is assigned a task, forces, and initial conditions. From there the game is played out, with the referee consulting a VERY voluminous set of rules which generally handles most all situations. It may be that a given scenario might include additional non-canonical conditions, or that one participant might choose to attempt to do something that is 'not in the book', however this is going to be very limited in nature. This is a wargame, purely, with the objects being military objectives. If your radio guy is knocked out, maybe you try using a signal fire, whatever, the ref can wing that, but 99.999% of FK is a highly expert referee with an extensive rulebook deploying that book to adjudicate actions. This is rather different from D&D! I haven't participated in a Braunstein, but I would tend to agree that they introduced the form of FK, roughly, into a much more open world where it is likely that the rules are highly incomplete and the referee has to both make up elements of the scenario on the fly when players 'go off the reservation' and come up with answer to situations where he has no particular reason to know an answer, but needs to supply one. This is a lot closer to RPGs, maybe even could be considered a form of RPG. [/QUOTE]
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