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Why do RPGs have rules?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9023797" data-attributes="member: 82106"><p>How is one high school student or office worker a greater expert on fantasy dungeons than another? FK is, in its serious form at least, a highly technical training tool where the referee is a PhD level expert on EXACTLY the situation being simulated. In the 'FK' (The US Army uses different terminology, but it IS an FK) we did in ROTC we did things like: Joe - you are the commander of a mixed tank-heavy company team defending hill 406 in the Fulda Gap. You have the following artillery mission resources.... the following air support... You may position your forces anywhere in and around grid square 40-72. Recon indicates a Red Army tank regiment sized component of the 1st Guards Tank Army is moving towards your position and will arrive in approximately 1 hour. Your mission is to halt the enemy's advance, inflict maximum casualties, and delay them for at least 5 hours. Now a US Army captain (in our case, because its ROTC) runs this game. This guy has commanded this type of force, and been deployed in this very area. The terrain on our table is totally realistic, we have realistic information, platoon commanders played by other players, and its up to Joe to create a defense and execute that against a realistic armored assault. </p><p></p><p>That's nothing like a dungeon where some kid is GMing. That kid may be smart and do a fairly realistic job where that's possible, but its nothing like that ROTC scenario and that tank commander refereeing it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9023797, member: 82106"] How is one high school student or office worker a greater expert on fantasy dungeons than another? FK is, in its serious form at least, a highly technical training tool where the referee is a PhD level expert on EXACTLY the situation being simulated. In the 'FK' (The US Army uses different terminology, but it IS an FK) we did in ROTC we did things like: Joe - you are the commander of a mixed tank-heavy company team defending hill 406 in the Fulda Gap. You have the following artillery mission resources.... the following air support... You may position your forces anywhere in and around grid square 40-72. Recon indicates a Red Army tank regiment sized component of the 1st Guards Tank Army is moving towards your position and will arrive in approximately 1 hour. Your mission is to halt the enemy's advance, inflict maximum casualties, and delay them for at least 5 hours. Now a US Army captain (in our case, because its ROTC) runs this game. This guy has commanded this type of force, and been deployed in this very area. The terrain on our table is totally realistic, we have realistic information, platoon commanders played by other players, and its up to Joe to create a defense and execute that against a realistic armored assault. That's nothing like a dungeon where some kid is GMing. That kid may be smart and do a fairly realistic job where that's possible, but its nothing like that ROTC scenario and that tank commander refereeing it. [/QUOTE]
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