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Why do RPGs have rules?
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<blockquote data-quote="Thomas Shey" data-source="post: 9024762" data-attributes="member: 7026617"><p>This is absolutely true. However, its not at all uncommon that the person at the table with the greater knowledge is <em>not the GM</em>. And there can be a number of problems that can arise from that fact. Being a GM does not mean you're going to be the person in the group who knows the most about climbing or aircraft, and the reactions among GMs to this fact have, shall we say, been varied over the years. It is not, in fact, impossible for the GM to be the person at the table who knows the <em>least</em> about a particular game-relevant topic. When the rules have coverage of this, if it concerns the more knowledgeable (and sometimes it very much does; people extremely knowledgeable about a topic sometimes have great difficulty getting around shortcuts or incorrect representation of it that they would not in areas they're less focused in) it can be worked out outside a normal game session. When its peripheral and decisions have to be made on the fly, it can be much more fraught.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9024762, member: 7026617"] This is absolutely true. However, its not at all uncommon that the person at the table with the greater knowledge is [I]not the GM[/I]. And there can be a number of problems that can arise from that fact. Being a GM does not mean you're going to be the person in the group who knows the most about climbing or aircraft, and the reactions among GMs to this fact have, shall we say, been varied over the years. It is not, in fact, impossible for the GM to be the person at the table who knows the [I]least[/I] about a particular game-relevant topic. When the rules have coverage of this, if it concerns the more knowledgeable (and sometimes it very much does; people extremely knowledgeable about a topic sometimes have great difficulty getting around shortcuts or incorrect representation of it that they would not in areas they're less focused in) it can be worked out outside a normal game session. When its peripheral and decisions have to be made on the fly, it can be much more fraught. [/QUOTE]
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