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Why do RPGs have rules?
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<blockquote data-quote="aramis erak" data-source="post: 9025107" data-attributes="member: 6779310"><p>My own interpretation of "Immersion" is generally one of "so into the game that the time seems too soon when the end of session hits." Personally, I can get this from story or mechanics - I find Advanced Civ (not an RPG, but a 6 to 18 hour boardgame) quite immersive. And I seldom find AD&D even halfway there. It's never been immersive for me as a player. </p><p></p><p>I was in a game at a store once, a game called GAG (Great Adventure Game, Draft 15.2...). The rules were mathematically sound, logarithm based, and for me, not a huge barrier to entry... the system never gave me immersion, but the GM (Stan Love, IIRC, who was the designer or codesigner) created immersion by how he narrated actions and successes. It was a blast. I may have one of the few surviving copies... the disk with the Word Files, however, died shortly after the playtest ended... so I'm missing the two support books. One was species, the other was something else. I might have copies on mmy mother's Mac LCII... or not...</p><p>The one thing I will give Stan mechanically is that the results were interesting. Always a chance. </p><p></p><p>Meanwhile, in Alien, I find myself immersed in the combats as a GM, specifically because I'm in "Play to find out" mode, and hanging on the GM rolls as much as my players are.</p><p>Outside of combat, I'm still in "Play to find out" mode... I just create situations and see how players react, and decide what the most appropriate reaction to that is. And am immersed deeply by not knowing how it's going to unfold. (Yeah, sure, it's most likely to end with everyone having xenomorphs bursting out of PC bodyparts or being food for a growing xenomorph. But when, where, and how?)</p><p> </p><p>But as a rule, Immersion is a bad term to use, because it's so different for so many</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9025107, member: 6779310"] My own interpretation of "Immersion" is generally one of "so into the game that the time seems too soon when the end of session hits." Personally, I can get this from story or mechanics - I find Advanced Civ (not an RPG, but a 6 to 18 hour boardgame) quite immersive. And I seldom find AD&D even halfway there. It's never been immersive for me as a player. I was in a game at a store once, a game called GAG (Great Adventure Game, Draft 15.2...). The rules were mathematically sound, logarithm based, and for me, not a huge barrier to entry... the system never gave me immersion, but the GM (Stan Love, IIRC, who was the designer or codesigner) created immersion by how he narrated actions and successes. It was a blast. I may have one of the few surviving copies... the disk with the Word Files, however, died shortly after the playtest ended... so I'm missing the two support books. One was species, the other was something else. I might have copies on mmy mother's Mac LCII... or not... The one thing I will give Stan mechanically is that the results were interesting. Always a chance. Meanwhile, in Alien, I find myself immersed in the combats as a GM, specifically because I'm in "Play to find out" mode, and hanging on the GM rolls as much as my players are. Outside of combat, I'm still in "Play to find out" mode... I just create situations and see how players react, and decide what the most appropriate reaction to that is. And am immersed deeply by not knowing how it's going to unfold. (Yeah, sure, it's most likely to end with everyone having xenomorphs bursting out of PC bodyparts or being food for a growing xenomorph. But when, where, and how?) But as a rule, Immersion is a bad term to use, because it's so different for so many [/QUOTE]
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