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Why do RPGs have rules?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 9025462" data-attributes="member: 6787650"><p>I am not clearstream but to me it appears that the contrast you describe is exactly what is meant by "Possibly what is at odds is the direction of justification".</p><p></p><p>I think you folks are on the same page here now.</p><p></p><p>Note also that there are different levels of GM and player resistance to the idea of constructing improbable scenarios and the idea of resolving PC actions within those scenarios in improbable ways. "What would really happen if you did XYZ in situation ABC?" is not quite the same question as "Would situation ABC ever arise in the first place?"</p><p></p><p>One of the more useful insights I've gotten from Forge discussions over the years is that players often don't view hard scene framing[1] as railroading. I.e. even if you allow them to opt out, "I wouldn't do that!", they usually won't.</p><p></p><p>[1] Hard scene frame example: "Froederick, you're on your way to visit your sister-in-law one day when you spot smoke on the horizon. Riding closer you see that the village of Wednton is on fire. It looks like the Dominion has attacked it! You see from a distance rough-looking men sorting shackled prisoners into groups. You immediately turn around and ride back to home base to tell the militia and [fellow PCs] that an invading army is only three miles away! What do you guys want to do or ask me?" Assumptions are being made about Froederick's actions in the name of efficiency, but my experience is that as long as Froederick knows he COULD say, "Hey, I wouldn't ride back to home base!" he usually won't, although he might ask "how many soldiers do I see?" before deciding that he's okay with riding back.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9025462, member: 6787650"] I am not clearstream but to me it appears that the contrast you describe is exactly what is meant by "Possibly what is at odds is the direction of justification". I think you folks are on the same page here now. Note also that there are different levels of GM and player resistance to the idea of constructing improbable scenarios and the idea of resolving PC actions within those scenarios in improbable ways. "What would really happen if you did XYZ in situation ABC?" is not quite the same question as "Would situation ABC ever arise in the first place?" One of the more useful insights I've gotten from Forge discussions over the years is that players often don't view hard scene framing[1] as railroading. I.e. even if you allow them to opt out, "I wouldn't do that!", they usually won't. [1] Hard scene frame example: "Froederick, you're on your way to visit your sister-in-law one day when you spot smoke on the horizon. Riding closer you see that the village of Wednton is on fire. It looks like the Dominion has attacked it! You see from a distance rough-looking men sorting shackled prisoners into groups. You immediately turn around and ride back to home base to tell the militia and [fellow PCs] that an invading army is only three miles away! What do you guys want to do or ask me?" Assumptions are being made about Froederick's actions in the name of efficiency, but my experience is that as long as Froederick knows he COULD say, "Hey, I wouldn't ride back to home base!" he usually won't, although he might ask "how many soldiers do I see?" before deciding that he's okay with riding back. [/QUOTE]
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