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Why do RPGs have rules?
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<blockquote data-quote="Thomas Shey" data-source="post: 9026274" data-attributes="member: 7026617"><p>What makes you think they never are? The fact that they don't do it consistently is largely a consequence of what I mentioned in my prior post: organizational bias and internal and external politics. Even if they do, there's no assurance the government will listen, and in fact, there are numerous examples I could give of this not being the case but it would slide right into politics in a way I don't think would go well here. I'll just note there's a standout example of this process within this century that's an example in point.</p><p></p><p></p><p></p><p>Again, I refer you to my prior post. Good analysis only occurs when people want it to occur, and in many cases they, effectively, don't when it contradicts standing views or what either the organization or those they report to <em>want</em> to happen.</p><p></p><p></p><p></p><p>And this is different than any other result output in a game context in that...?</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9026274, member: 7026617"] What makes you think they never are? The fact that they don't do it consistently is largely a consequence of what I mentioned in my prior post: organizational bias and internal and external politics. Even if they do, there's no assurance the government will listen, and in fact, there are numerous examples I could give of this not being the case but it would slide right into politics in a way I don't think would go well here. I'll just note there's a standout example of this process within this century that's an example in point. Again, I refer you to my prior post. Good analysis only occurs when people want it to occur, and in many cases they, effectively, don't when it contradicts standing views or what either the organization or those they report to [I]want[/I] to happen. And this is different than any other result output in a game context in that...? [/QUOTE]
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