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Why do RPGs have rules?
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<blockquote data-quote="pemerton" data-source="post: 9026835" data-attributes="member: 42582"><p>The first person I read articulate something like this idea was Robin Laws.</p><p></p><p>Speaking for my own play and the group of friends I play with, sometimes that's not all there is to it - eg when playing Torchbearer, there's also the blind scripting in conflicts which is closer in feeling to a short round of poker.</p><p></p><p>But it's a big part of it. I wouldn't expect anyone else to be particularly interested in our raw, unpolished creations. But they're fun for us because they're ours! (And the plural here is collective, not distributed.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 9026835, member: 42582"] The first person I read articulate something like this idea was Robin Laws. Speaking for my own play and the group of friends I play with, sometimes that's not all there is to it - eg when playing Torchbearer, there's also the blind scripting in conflicts which is closer in feeling to a short round of poker. But it's a big part of it. I wouldn't expect anyone else to be particularly interested in our raw, unpolished creations. But they're fun for us because they're ours! (And the plural here is collective, not distributed.) [/QUOTE]
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