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Why do RPGs have rules?
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<blockquote data-quote="Warpiglet-7" data-source="post: 9027031" data-attributes="member: 7025282"><p>For whatever reason…I was chewing on this notion today. I read one of snarf’s essays about free kriegspiel sp? And also came to the same conclusion.</p><p></p><p>If the referee sees a group marching forward under rifle fire with certain cover, military analysts may have determined probable casualty rates or unit behavior based on observations.</p><p></p><p>I don’t necessarily need a rule about the sun to know it’s light out more often during the day than night. It’s not a rule—-it’s an assumption.</p><p></p><p>But how many orcs does a fireball kill? How tough are they? How much can they dodge? How hot is that fire? </p><p></p><p>If I make those decisions they seem to be the root of rules….</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9027031, member: 7025282"] For whatever reason…I was chewing on this notion today. I read one of snarf’s essays about free kriegspiel sp? And also came to the same conclusion. If the referee sees a group marching forward under rifle fire with certain cover, military analysts may have determined probable casualty rates or unit behavior based on observations. I don’t necessarily need a rule about the sun to know it’s light out more often during the day than night. It’s not a rule—-it’s an assumption. But how many orcs does a fireball kill? How tough are they? How much can they dodge? How hot is that fire? If I make those decisions they seem to be the root of rules…. [/QUOTE]
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Why do RPGs have rules?
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