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Why do RPGs have rules?
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<blockquote data-quote="Thomas Shey" data-source="post: 9027133" data-attributes="member: 7026617"><p>Possibly, but I'll just note that's in the eye of the beholder. I know a lot of people who feel like they fail too much in a lot of games; most PbtA games aren't going to <em>lessen</em> that feeling.</p><p></p><p></p><p></p><p>Right.</p><p></p><p></p><p></p><p>You can't control it, but on the other hand, not accepting that really is how they feel about it is asking to be essentially telling people they "feel wrong". Oddly enough, that's not liable to get you anywhere.</p><p></p><p></p><p></p><p>But again, in practice, when talking about the attraction or lack of a game, "shouldn't" is pretty useless. As you say above, people who understand what they're getting into with CoC shouldn't be surprised if they go insane or die horribly. But that just means they'll avoid CoC. Its not bringing them anything they want, and bringing them plenty they aren't.</p><p></p><p></p><p></p><p>There's some issues of degree there. PF2e may sometimes drop a critical failure on you, but you have to kind of actively work to have that be particularly frequent. A lot of failures in PF2e don't feel particularly impactful because they're easily recovered from. Most the PbtA rolls are far more impactful so a failure or a partial success can feel worse than a random fumble in PF2e (because some of the time that's almost meaningless, including in most combat rolls).</p><p></p><p>That said, people who are failure sensitive often <em>aren't</em> super thrilled with big linear die rolls like D&D or BRP has, either.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9027133, member: 7026617"] Possibly, but I'll just note that's in the eye of the beholder. I know a lot of people who feel like they fail too much in a lot of games; most PbtA games aren't going to [I]lessen[/I] that feeling. Right. You can't control it, but on the other hand, not accepting that really is how they feel about it is asking to be essentially telling people they "feel wrong". Oddly enough, that's not liable to get you anywhere. But again, in practice, when talking about the attraction or lack of a game, "shouldn't" is pretty useless. As you say above, people who understand what they're getting into with CoC shouldn't be surprised if they go insane or die horribly. But that just means they'll avoid CoC. Its not bringing them anything they want, and bringing them plenty they aren't. There's some issues of degree there. PF2e may sometimes drop a critical failure on you, but you have to kind of actively work to have that be particularly frequent. A lot of failures in PF2e don't feel particularly impactful because they're easily recovered from. Most the PbtA rolls are far more impactful so a failure or a partial success can feel worse than a random fumble in PF2e (because some of the time that's almost meaningless, including in most combat rolls). That said, people who are failure sensitive often [I]aren't[/I] super thrilled with big linear die rolls like D&D or BRP has, either. [/QUOTE]
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