Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9027156" data-attributes="member: 82106"><p>Right, and I think that, whether via some actually codified, or uncodified, rules a sufficiently expert person CAN make determinations as to something like "If 50 infantrymen rush through a 36 meter long field of corn stubble at dusk under enfilading fire of an MG42, then 37 of them will be casualties (give or take, add some dice if you wish)" I'm a bit divided as to the degree to which this is a simulation, but lets imagine we can combine it with many other similar observations, and generalize the parameters such that we can predict the probable casualties from most similar situations. Lets assume these models are tested under real world conditions and produce reasonable results. I think we can call a resulting system, overall, a "system for simulating small unit combat" or something like that. This is very immediate cause/effect stuff, so its certainly doable. You can also construct logistics models that will tell you, based on past experience and some general parameters like "how actively am I attacking along the front?" and get out of that "I need to supply 42 train loads of ammo to my forces every day." The remarkable thing though, people still cannot predict, even at coinflip levels of accuracy, the outcomes of wars! </p><p></p><p>As for how that relates to rules, they will serve well in certain domains, but yet overall, when dealing with greater complexity, simply prove inadequate, or impossible to formulate in a way what is concrete enough to matter.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9027156, member: 82106"] Right, and I think that, whether via some actually codified, or uncodified, rules a sufficiently expert person CAN make determinations as to something like "If 50 infantrymen rush through a 36 meter long field of corn stubble at dusk under enfilading fire of an MG42, then 37 of them will be casualties (give or take, add some dice if you wish)" I'm a bit divided as to the degree to which this is a simulation, but lets imagine we can combine it with many other similar observations, and generalize the parameters such that we can predict the probable casualties from most similar situations. Lets assume these models are tested under real world conditions and produce reasonable results. I think we can call a resulting system, overall, a "system for simulating small unit combat" or something like that. This is very immediate cause/effect stuff, so its certainly doable. You can also construct logistics models that will tell you, based on past experience and some general parameters like "how actively am I attacking along the front?" and get out of that "I need to supply 42 train loads of ammo to my forces every day." The remarkable thing though, people still cannot predict, even at coinflip levels of accuracy, the outcomes of wars! As for how that relates to rules, they will serve well in certain domains, but yet overall, when dealing with greater complexity, simply prove inadequate, or impossible to formulate in a way what is concrete enough to matter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top