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Why do RPGs have rules?
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<blockquote data-quote="Aldarc" data-source="post: 9027265" data-attributes="member: 5142"><p>Ever since I got into narrative/story games with Fate, I've had a fair share of people on this forum tell me that they aren't true roleplaying games; that they are non-functional as roleplaying games; or that they are BadWrongFun.</p><p></p><p>You don't care to hear these games spoken with an air of superiority? Fine.</p><p></p><p>I'm tired of hearing that story games can't work. I'm tired of seeing story games repeatedly misrepresented year after year by the same people who can't be bothered to read the rules or have had the rules explained to them. I'm tired of hearing that these games aren't equally valid ways of roleplaying or are BadWrongFun. I'm tired of people chiming in to discussions just to complain about and hate on story games. I'm tired of some people here distilling my identity down to being a story gamer or belonging to some imaginary camp of story gamers despite story games only being a fraction of the games that I enjoy playing. I'm tired of feeling like I have to walk on eggshells when talking about story games because people perceive any talk of story games as imagined threats or slights against D&D and associated playstyles. I'm tired of people expecting that for everything I say that story games do well or what their strengths are, that I'm obligated to name a flaw, a weakness, or say something positive about D&D or other traditional games to somehow balance things out. Finally, I'm tired of feeling like people can't say anything positive about story games without being accused of having an air of superiority. It's all quite exhausting.</p><p></p><p></p><p>To rephrase: <em>The play agenda of desiring simulation out of your roleplaying games is more important than whether perfect simulation is possible. </em></p></blockquote><p></p>
[QUOTE="Aldarc, post: 9027265, member: 5142"] Ever since I got into narrative/story games with Fate, I've had a fair share of people on this forum tell me that they aren't true roleplaying games; that they are non-functional as roleplaying games; or that they are BadWrongFun. You don't care to hear these games spoken with an air of superiority? Fine. I'm tired of hearing that story games can't work. I'm tired of seeing story games repeatedly misrepresented year after year by the same people who can't be bothered to read the rules or have had the rules explained to them. I'm tired of hearing that these games aren't equally valid ways of roleplaying or are BadWrongFun. I'm tired of people chiming in to discussions just to complain about and hate on story games. I'm tired of some people here distilling my identity down to being a story gamer or belonging to some imaginary camp of story gamers despite story games only being a fraction of the games that I enjoy playing. I'm tired of feeling like I have to walk on eggshells when talking about story games because people perceive any talk of story games as imagined threats or slights against D&D and associated playstyles. I'm tired of people expecting that for everything I say that story games do well or what their strengths are, that I'm obligated to name a flaw, a weakness, or say something positive about D&D or other traditional games to somehow balance things out. Finally, I'm tired of feeling like people can't say anything positive about story games without being accused of having an air of superiority. It's all quite exhausting. To rephrase: [I]The play agenda of desiring simulation out of your roleplaying games is more important than whether perfect simulation is possible. [/I] [/QUOTE]
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