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Why do RPGs have rules?
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<blockquote data-quote="Maxperson" data-source="post: 9028049" data-attributes="member: 23751"><p>Yes it does. RPG simulation =/= need for a highly complex scientific model. Just like the level of "informed" in an RPG needed to open a door =/= the level of "informed" you need to decided if you are going to take chemotherapy at 67 with brain cancer. </p><p></p><p>You keep trying to raise the bar on these things waaaaaaaaaaay beyond what is needed and used for an RPG.</p><p></p><p>No.</p><p></p><p>You don't need such a model for an RPG to be a simulation. You can have different levels of standards for different aspects of something. A jury in a criminal trial needs to find someone guilty "beyond a reasonable doubt," but a jury in a civil trial just needs to find that there is a preponderance of evidence(more likely than not) to find someone liable. It's a much lower standard.</p><p></p><p>It's the same with RPGs and the concepts of "informed" and "simulation." The bar is much, much lower than here in the real world.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9028049, member: 23751"] Yes it does. RPG simulation =/= need for a highly complex scientific model. Just like the level of "informed" in an RPG needed to open a door =/= the level of "informed" you need to decided if you are going to take chemotherapy at 67 with brain cancer. You keep trying to raise the bar on these things waaaaaaaaaaay beyond what is needed and used for an RPG. No. You don't need such a model for an RPG to be a simulation. You can have different levels of standards for different aspects of something. A jury in a criminal trial needs to find someone guilty "beyond a reasonable doubt," but a jury in a civil trial just needs to find that there is a preponderance of evidence(more likely than not) to find someone liable. It's a much lower standard. It's the same with RPGs and the concepts of "informed" and "simulation." The bar is much, much lower than here in the real world. [/QUOTE]
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