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Why do RPGs have rules?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 9028693" data-attributes="member: 6787650"><p>No, they're not referring to Edwards's definition. You may or may not be aware that before Edwards came up with the GNS framing, there was the so-called GDS framing (Gamism-Dramatism-Simulationism) a.k.a. <a href="https://www.darkshire.net/jhkim/rpg/theory/threefold/" target="_blank">The Threefold Model</a> which uses 2/3 of the same words but shares only 1/3 or less of the meaning. (As far as I know, Gamism is roughly the same in GNS and GDS.)</p><p></p><p>In GDS, "simulationism" basically means "absence of metagame-driven motives." You're not having the princess's execution scheduled for a time that will provide a fair challenge to the players sitting around the kitchen table, or for a time that will give the players sitting around the kitchen table a certain kind of emotional satisfaction associated with well-constructed narratives. You're scheduling it exclusively based on your judgment about what is logical and reasonable based on factors within the gameworld, like how eager the orcs are to have her dead vs. how much they enjoy gloating to her face. "What would really happen?"</p><p></p><p>Edwards uses the term in a completely different way that I have never really grokked. He seems to have viewed it as kind of a pointless, agendaless thing that he didn't really grok either.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9028693, member: 6787650"] No, they're not referring to Edwards's definition. You may or may not be aware that before Edwards came up with the GNS framing, there was the so-called GDS framing (Gamism-Dramatism-Simulationism) a.k.a. [URL='https://www.darkshire.net/jhkim/rpg/theory/threefold/']The Threefold Model[/URL] which uses 2/3 of the same words but shares only 1/3 or less of the meaning. (As far as I know, Gamism is roughly the same in GNS and GDS.) In GDS, "simulationism" basically means "absence of metagame-driven motives." You're not having the princess's execution scheduled for a time that will provide a fair challenge to the players sitting around the kitchen table, or for a time that will give the players sitting around the kitchen table a certain kind of emotional satisfaction associated with well-constructed narratives. You're scheduling it exclusively based on your judgment about what is logical and reasonable based on factors within the gameworld, like how eager the orcs are to have her dead vs. how much they enjoy gloating to her face. "What would really happen?" Edwards uses the term in a completely different way that I have never really grokked. He seems to have viewed it as kind of a pointless, agendaless thing that he didn't really grok either. [/QUOTE]
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