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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9028953" data-attributes="member: 71699"><p>You have in mind a model of what amounts to the scene you described. The model consists of things you are able to say about bears etc, and the relationships bears may have with buckets, wells, and so on. That model allows you to have intuitions as to what might normally unfold. You're able to categorise some unfoldings as supernatural etc.</p><p></p><p></p><p>Your model is incomplete, necessarily.</p><p></p><p></p><p>Acceptance that it is possible to take a sincerely simulationist approach to RPG. That there may be an effort not solely to make stuff up, but to make that stuff up in a certain way.</p><p></p><p></p><p>As I've noted, it's likely that for each facet of the models in play, the group must consent to one participant controlling that facet. They can also externalise their models and functions, such as when they parameterise some aspect of their world models and write out some functions governing it.</p><p></p><p></p><p>In this mode, revisions to game state should be projected impartially. GM as referee has built into their attitude and role the exercise of that impartiality. <em>Players</em> are anticipated to find themselves in conflicts with their attitudes and roles. I've said all of this up thread.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9028953, member: 71699"] You have in mind a model of what amounts to the scene you described. The model consists of things you are able to say about bears etc, and the relationships bears may have with buckets, wells, and so on. That model allows you to have intuitions as to what might normally unfold. You're able to categorise some unfoldings as supernatural etc. Your model is incomplete, necessarily. Acceptance that it is possible to take a sincerely simulationist approach to RPG. That there may be an effort not solely to make stuff up, but to make that stuff up in a certain way. As I've noted, it's likely that for each facet of the models in play, the group must consent to one participant controlling that facet. They can also externalise their models and functions, such as when they parameterise some aspect of their world models and write out some functions governing it. In this mode, revisions to game state should be projected impartially. GM as referee has built into their attitude and role the exercise of that impartiality. [I]Players[/I] are anticipated to find themselves in conflicts with their attitudes and roles. I've said all of this up thread. [/QUOTE]
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