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Why do RPGs have rules?
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<blockquote data-quote="Maxperson" data-source="post: 9028958" data-attributes="member: 23751"><p>Because people learn at different rates and cap out in skill in different spots. It doesn't matter how long the edition has been out or how many internet threads someone reads if they still can't use what they've read effectively. Player skill is absolutely still a thing.</p><p></p><p>This is untrue in 5e. Not everything is a knowledge check and many things are just automatic yeses with no check of any sort. Knowledge is a significant part of the game, but it's not even close to being everything.</p><p></p><p>This is false as any kind of general thing. It is only true of railroads, and not even very many of those.</p><p></p><p>In 5e D&D the DC is the deciding factor. Sure the DM decides the DC, but a DM acting in good faith isn't going to abuse the DCs. Your argument up there relies on extreme bad faith by a DM, which is extraordinarily rare.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9028958, member: 23751"] Because people learn at different rates and cap out in skill in different spots. It doesn't matter how long the edition has been out or how many internet threads someone reads if they still can't use what they've read effectively. Player skill is absolutely still a thing. This is untrue in 5e. Not everything is a knowledge check and many things are just automatic yeses with no check of any sort. Knowledge is a significant part of the game, but it's not even close to being everything. This is false as any kind of general thing. It is only true of railroads, and not even very many of those. In 5e D&D the DC is the deciding factor. Sure the DM decides the DC, but a DM acting in good faith isn't going to abuse the DCs. Your argument up there relies on extreme bad faith by a DM, which is extraordinarily rare. [/QUOTE]
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Why do RPGs have rules?
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