Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9028984" data-attributes="member: 71699"><p>Awhile back we were discussing simulationism and naturally earlier thought on the subject came up. Questions like this one often arise</p><p></p><p></p><p></p><p>To which one possible answer is that</p><p></p><p></p><p></p><p>Such a take might appear to either deny the possibility of simulationist play, or express skepticsm as to the possibility of knowledge about simulationist play. But the discussion goes on to accept the possibility and develop some knowledge about it</p><p></p><p></p><p></p><p>You might at this point recognise the author, Ron Edwards. Someone who so far as I can tell had no empathy with simulationism, but (or on account of that) was able to discuss the mode with a certain objectivity. He lands on</p><p></p><p></p><p></p><p>He gives the mode the byline "The Right to Dream" and concludes that it is focused on having the experience for its own sake. Perhaps without noticing that this is true of game play in virtue of being game play. He questions whether enjoyment of the experience for its own sake can really stand up, in the long term.</p><p></p><p>My thinking is in part based on his discussion. I say there is a model and the group has heuristics that map to future states. There should be nothing surprising there. It's practically a restatement of what a game is. However, in the immersionist or simulationist play I'm concerned with there are some things that matter</p><ul> <li data-xf-list-type="ul">That there should be referents, which can be previously imagined (i.e. preestablished) referents. That means I am not sure that no-myth play can be simulationist.</li> <li data-xf-list-type="ul">That the functions themselves (heuristics, whatever you want to call them) are proper subjects for attention. I'm not just interested in the scene elements (e.g. the bear in the Goldilocks scene) but also in imagining the relationships and dynamics. I ought to know why the bear is thirsty and have in mind a cause (function, heuristic.) I have in mind simulation, not narration.</li> </ul><p>Those factors to me make it right to say that simulation is being used or done, and to find other descriptions inaequate. I would say that other descriptions reveal more attempts to understand the mode using the language of other modes, with foreseeable lack of success. It is separated from ordinary language use in the ways I have outlined.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9028984, member: 71699"] Awhile back we were discussing simulationism and naturally earlier thought on the subject came up. Questions like this one often arise To which one possible answer is that Such a take might appear to either deny the possibility of simulationist play, or express skepticsm as to the possibility of knowledge about simulationist play. But the discussion goes on to accept the possibility and develop some knowledge about it You might at this point recognise the author, Ron Edwards. Someone who so far as I can tell had no empathy with simulationism, but (or on account of that) was able to discuss the mode with a certain objectivity. He lands on He gives the mode the byline "The Right to Dream" and concludes that it is focused on having the experience for its own sake. Perhaps without noticing that this is true of game play in virtue of being game play. He questions whether enjoyment of the experience for its own sake can really stand up, in the long term. My thinking is in part based on his discussion. I say there is a model and the group has heuristics that map to future states. There should be nothing surprising there. It's practically a restatement of what a game is. However, in the immersionist or simulationist play I'm concerned with there are some things that matter [LIST] [*]That there should be referents, which can be previously imagined (i.e. preestablished) referents. That means I am not sure that no-myth play can be simulationist. [*]That the functions themselves (heuristics, whatever you want to call them) are proper subjects for attention. I'm not just interested in the scene elements (e.g. the bear in the Goldilocks scene) but also in imagining the relationships and dynamics. I ought to know why the bear is thirsty and have in mind a cause (function, heuristic.) I have in mind simulation, not narration. [/LIST] Those factors to me make it right to say that simulation is being used or done, and to find other descriptions inaequate. I would say that other descriptions reveal more attempts to understand the mode using the language of other modes, with foreseeable lack of success. It is separated from ordinary language use in the ways I have outlined. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top