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Why do RPGs have rules?
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<blockquote data-quote="loverdrive" data-source="post: 9028985" data-attributes="member: 7027139"><p>If you are talking about dice rolls, they have nothing to do with it, "knowledge check" is a term from fighting games, and I've included the definition right into my post: "things that work if and only if the opponent has no clue how to deal with them".</p><p></p><p>Here's a more in-depth one from the glossary:</p><p></p><p></p><p>The only way, say, GWM can work if GM doesn't know how to shut it down. Or SS+XE. Or any other possible build and strategy.</p><p></p><p></p><p>So... the success is determined by whether the GM is "acting in a good faith" (aka her willingness to crush PCs underfoot). I see.</p><p></p><p></p><p>I've seen people who haven't figured out the game yet, yeah.</p><p></p><p>Just like I've seen people who don't know where block button is located in Mortal Kombat. But they aren't <em>bad </em>at Mortal Kombat, they aren't even playing the damn game yet!</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9028985, member: 7027139"] If you are talking about dice rolls, they have nothing to do with it, "knowledge check" is a term from fighting games, and I've included the definition right into my post: "things that work if and only if the opponent has no clue how to deal with them". Here's a more in-depth one from the glossary: The only way, say, GWM can work if GM doesn't know how to shut it down. Or SS+XE. Or any other possible build and strategy. So... the success is determined by whether the GM is "acting in a good faith" (aka her willingness to crush PCs underfoot). I see. I've seen people who haven't figured out the game yet, yeah. Just like I've seen people who don't know where block button is located in Mortal Kombat. But they aren't [I]bad [/I]at Mortal Kombat, they aren't even playing the damn game yet! [/QUOTE]
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Why do RPGs have rules?
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