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Why do RPGs have rules?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 9029706" data-attributes="member: 6787650"><p>Not just "what if..." but "what would really happen if..."?</p><p></p><p>I hope you can see how a GM whose focus is on presenting a fair challenge for the players or on creating a narrative that "feels" emotionally similar to a satisfying novel will GM a scenario (invading hobgoblin army; rescuing your grandmother from false imprisonment by the modrons; slaying a dragon) <em>differently </em>than one who's interested exclusively in "what would really happen?"</p><p></p><p>If the dragon lands on the ground and engages the party in melee so that the barbarian and the knight can participate in the battle, <strong>PRO:</strong> the knight's player and the barbarian's player have a fun evening. <strong>CON:</strong> anyone who is primarily interested in how a dragon "would really fight" come away dissatisfied.</p><p></p><p>If the dragon dive bombs attacking humans every so often with 200 lb. boulders from 500' up, uses human spies to gather intel on threats in advance, and possibly hires assassins to steal or sabotage their gear, <strong>PRO:</strong> anyone who's primarily interested in how a dragon "would really fight" gets some good answers, and has an interesting challenge if they want one (or maybe they choose to apply to the dragon for employment as spies, etc.). <strong>CON:</strong> knight and barbarian players may have a bad time, especially if it comes to a fight.</p><p></p><p>Do you see what I mean by "it's about subtraction" and the pros and cons of not subtracting?</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9029706, member: 6787650"] Not just "what if..." but "what would really happen if..."? I hope you can see how a GM whose focus is on presenting a fair challenge for the players or on creating a narrative that "feels" emotionally similar to a satisfying novel will GM a scenario (invading hobgoblin army; rescuing your grandmother from false imprisonment by the modrons; slaying a dragon) [I]differently [/I]than one who's interested exclusively in "what would really happen?" If the dragon lands on the ground and engages the party in melee so that the barbarian and the knight can participate in the battle, [B]PRO:[/B] the knight's player and the barbarian's player have a fun evening. [B]CON:[/B] anyone who is primarily interested in how a dragon "would really fight" come away dissatisfied. If the dragon dive bombs attacking humans every so often with 200 lb. boulders from 500' up, uses human spies to gather intel on threats in advance, and possibly hires assassins to steal or sabotage their gear, [B]PRO:[/B] anyone who's primarily interested in how a dragon "would really fight" gets some good answers, and has an interesting challenge if they want one (or maybe they choose to apply to the dragon for employment as spies, etc.). [B]CON:[/B] knight and barbarian players may have a bad time, especially if it comes to a fight. Do you see what I mean by "it's about subtraction" and the pros and cons of not subtracting? [/QUOTE]
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