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Why do RPGs have rules?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 9029731" data-attributes="member: 6787650"><p>For pemerton's sake let me clarify that my, FormerlyHemlock's, stance on the bolded point is the opposite: to the extent that the GM's motivations are solely about faithful extrapolation within-world and not with metagame factors D or G, the game is in S mode.</p><p></p><p>I've honestly never given much thought before to whether player attitudes or metagaming can affect how simulationist a game is. I do not mind in the slightest if players burn trolls with fire based on player knowledge, even for PCs who are completely new. PCs have lived for decades or centuries in their world; who am I to say they couldn't possibly know anything about trolls?</p><p></p><p>At any rate, I am not asserting that players should avoid metagame concerns, either descriptively (as part of defining simulationism) or normatively.</p><p></p><p>We're having a good discussion but not everybody agrees with everybody else about everything and that's okay!</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9029731, member: 6787650"] For pemerton's sake let me clarify that my, FormerlyHemlock's, stance on the bolded point is the opposite: to the extent that the GM's motivations are solely about faithful extrapolation within-world and not with metagame factors D or G, the game is in S mode. I've honestly never given much thought before to whether player attitudes or metagaming can affect how simulationist a game is. I do not mind in the slightest if players burn trolls with fire based on player knowledge, even for PCs who are completely new. PCs have lived for decades or centuries in their world; who am I to say they couldn't possibly know anything about trolls? At any rate, I am not asserting that players should avoid metagame concerns, either descriptively (as part of defining simulationism) or normatively. We're having a good discussion but not everybody agrees with everybody else about everything and that's okay! [/QUOTE]
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