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Why do RPGs have rules?
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<blockquote data-quote="loverdrive" data-source="post: 9030174" data-attributes="member: 7027139"><p>Also blorb-style, which I'm completely unfamiliar with, but at first glance it looks like it can enable skill play. Those <em>I</em> can name.</p><p></p><p></p><p>No, that's not what I mean. Like, for example, a competition where participants submits screenshots of their Dark Souls characters and judges, well, judge their virtual drip, would be a competition, sure, but would not be representative of the process of playing Dark Souls. Or, OK, a less silly example: Dark Souls Any% Glitchless speedrun is way more representative of Dark Souls than Any% (where glitches are allowed) because the latter tests a completely different skillset. <span style="font-size: 12px">Which, by the way, is not a condemnation, glitchless DS is, in my opinion, mind-numbingly boring.</span></p><p></p><p>Regardless.</p><p></p><p>The idea that player skill at playing the game is a major factor determining success in a game with a participant with unlimited power who ultimately <em>decides </em>whether the player is successful or not, sounds, at the very best, dubious to me. One can <em>pretend</em> like the GM can possibly be fair and unbiased, and players' "creative solution" worked (or failed) because it would work (or fail) in the fictional world and not because GM <em>liked how it sounds</em>, but that will be an act of roleplaying in of itself. A pretense.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9030174, member: 7027139"] Also blorb-style, which I'm completely unfamiliar with, but at first glance it looks like it can enable skill play. Those [I]I[/I] can name. No, that's not what I mean. Like, for example, a competition where participants submits screenshots of their Dark Souls characters and judges, well, judge their virtual drip, would be a competition, sure, but would not be representative of the process of playing Dark Souls. Or, OK, a less silly example: Dark Souls Any% Glitchless speedrun is way more representative of Dark Souls than Any% (where glitches are allowed) because the latter tests a completely different skillset. [SIZE=3]Which, by the way, is not a condemnation, glitchless DS is, in my opinion, mind-numbingly boring.[/SIZE] Regardless. The idea that player skill at playing the game is a major factor determining success in a game with a participant with unlimited power who ultimately [I]decides [/I]whether the player is successful or not, sounds, at the very best, dubious to me. One can [I]pretend[/I] like the GM can possibly be fair and unbiased, and players' "creative solution" worked (or failed) because it would work (or fail) in the fictional world and not because GM [I]liked how it sounds[/I], but that will be an act of roleplaying in of itself. A pretense. [/QUOTE]
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