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Why do RPGs have rules?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 9030281" data-attributes="member: 6787650"><p>I dunno, maybe?</p><p></p><p>I mean, the proximate cause to my post was thinking about a player's reaction during an intro scenario I ran yesterday to teach him the basics of DFRPG combat. He had knocked down a zombie and broken its arm, and managed to just barely hit it in the head (needed 8 or less on 3d6 and rolled an 8).</p><p></p><p>Me: 8 just barely succeeds at 15-7, and he can't defend, so roll damage.</p><p></p><p>Him: 12</p><p></p><p>Me: His skull (DR 2) absorbs 2 points of damage, and Mr. Whoosit takes 40 points of injury.</p><p></p><p></p><p></p><p>Him: Holy Moly.</p><p></p><p>I was thinking about how good that reaction made me feel for some reason, and how if he'd rolled slightly different things would have gone differently, and that post came out of that thinking.</p><p></p><p>You're right that I definitely made decisions that affected that outcome, such as earlier deciding to All Out Attack (Determined) for the dual purpose of introducing him to the concept of All Out Attack and mitigating the zombie's penalty for attacking after being knocked prone (and the zombie's defenses while prone stink anyway, so giving them up doesn't hurt much). If you looked hard enough for a reason to think I "pulled strings" you could probably convince yourself that I did. But I didn't feel like I did, and that made me feel really good when he had a genuine emotional reaction to what happened.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9030281, member: 6787650"] I dunno, maybe? I mean, the proximate cause to my post was thinking about a player's reaction during an intro scenario I ran yesterday to teach him the basics of DFRPG combat. He had knocked down a zombie and broken its arm, and managed to just barely hit it in the head (needed 8 or less on 3d6 and rolled an 8). Me: 8 just barely succeeds at 15-7, and he can't defend, so roll damage. Him: 12 Me: His skull (DR 2) absorbs 2 points of damage, and Mr. Whoosit takes 40 points of injury. Him: Holy Moly. I was thinking about how good that reaction made me feel for some reason, and how if he'd rolled slightly different things would have gone differently, and that post came out of that thinking. You're right that I definitely made decisions that affected that outcome, such as earlier deciding to All Out Attack (Determined) for the dual purpose of introducing him to the concept of All Out Attack and mitigating the zombie's penalty for attacking after being knocked prone (and the zombie's defenses while prone stink anyway, so giving them up doesn't hurt much). If you looked hard enough for a reason to think I "pulled strings" you could probably convince yourself that I did. But I didn't feel like I did, and that made me feel really good when he had a genuine emotional reaction to what happened. [/QUOTE]
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