Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 9030311" data-attributes="member: 6787650"><p>Expertise in the problem domain is still very helpful.</p><p></p><p>E.g. hanging out on r/WarCollege listening to military enthusiasts analyze past and current wars from an operational and strategic perspective is affecting the way I will approach GMing war scenarios in the future. I'll be better at modeling how they work.</p><p></p><p>Concrete example: instead of only scenario hooks like "you must (please!) destroy XYZ enemy army" and "steal the superweapon and use it against its creators", after reading about how one side S1 in a certain ongoing war seems to have developed the ability to real-time decrypt the encrypted (Motorola 256-bit encrypted tactical communications systems) drone communications of the other side S2 and thinking about how S1 must have done it (both sides are very corrupt so simply bribing or blackmailing someone in S2 for a high-level private key seems plausible)...</p><p></p><p>The <strong>GMing impact of that increased knowledge</strong> is a scenario hook where someone approaches the PCs offering to sell them information that can help their side of the war. If they pay up they learn that Famous General XYZ on their side has been sandbagging his own army's efforts because his twin children have been kidnapped and are being held hostage by the enemy. If someone rescues them, XYZ will stop being curiously ineffective and the eastern front will likely solidify.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9030311, member: 6787650"] Expertise in the problem domain is still very helpful. E.g. hanging out on r/WarCollege listening to military enthusiasts analyze past and current wars from an operational and strategic perspective is affecting the way I will approach GMing war scenarios in the future. I'll be better at modeling how they work. Concrete example: instead of only scenario hooks like "you must (please!) destroy XYZ enemy army" and "steal the superweapon and use it against its creators", after reading about how one side S1 in a certain ongoing war seems to have developed the ability to real-time decrypt the encrypted (Motorola 256-bit encrypted tactical communications systems) drone communications of the other side S2 and thinking about how S1 must have done it (both sides are very corrupt so simply bribing or blackmailing someone in S2 for a high-level private key seems plausible)... The [B]GMing impact of that increased knowledge[/B] is a scenario hook where someone approaches the PCs offering to sell them information that can help their side of the war. If they pay up they learn that Famous General XYZ on their side has been sandbagging his own army's efforts because his twin children have been kidnapped and are being held hostage by the enemy. If someone rescues them, XYZ will stop being curiously ineffective and the eastern front will likely solidify. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top