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Why do RPGs have rules?
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<blockquote data-quote="Bedrockgames" data-source="post: 9030353" data-attributes="member: 85555"><p>I don't think anyone really thinks they are impartial. The idea is to strive for being as evenhanded and fair as you can be. It is a goal, not an end state. And there is a substantive difference between a GM who is trying to do this (especially ones who are humble enough to admit when they've made an error or a questionable call) and ones who just see themselves as the guy in charge. Now you are obviously not measuring player skill in a vacuum, and it isn't the same as testing it in a more objective environment but a GM can very easily make an adventure or a sandbox designed to be challenging and designed to reward players who are cautious, strategic, creative, diplomatic, tactical, etc. Yes the GM and the system are the two things that will be measuring the players but like I said before plenty of sports with scoring measure skill subjectively (even something as concrete as boxing requires some subjective judgement when awarding points to determine who won each round----you wouldn't have split decisions otherwise). Is it a perfect and flawless system for measuring player skill? Of course not. But I don't think anyone is arguing that it is.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9030353, member: 85555"] I don't think anyone really thinks they are impartial. The idea is to strive for being as evenhanded and fair as you can be. It is a goal, not an end state. And there is a substantive difference between a GM who is trying to do this (especially ones who are humble enough to admit when they've made an error or a questionable call) and ones who just see themselves as the guy in charge. Now you are obviously not measuring player skill in a vacuum, and it isn't the same as testing it in a more objective environment but a GM can very easily make an adventure or a sandbox designed to be challenging and designed to reward players who are cautious, strategic, creative, diplomatic, tactical, etc. Yes the GM and the system are the two things that will be measuring the players but like I said before plenty of sports with scoring measure skill subjectively (even something as concrete as boxing requires some subjective judgement when awarding points to determine who won each round----you wouldn't have split decisions otherwise). Is it a perfect and flawless system for measuring player skill? Of course not. But I don't think anyone is arguing that it is. [/QUOTE]
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