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Why do RPGs have rules?
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<blockquote data-quote="hawkeyefan" data-source="post: 9030354" data-attributes="member: 6785785"><p>I believe that the "on a pedestal comment" was more about folks placing importance on it and thinking of it as an important agenda. Not a commentary on how the discussion has been presented in this thread. Looking at the context of the comment, I think it's clear. </p><p></p><p></p><p></p><p>The rest of the sentence is important. "What the actual play process entails" is really significant. I think, and [USER=85870]@innerdude[/USER] can and should absolutely correct me if I've misread it, that it's a call to look at what's actually happening and not mistake it for this ideal of simulation. </p><p></p><p></p><p></p><p>Another important element. This is where I'm struggling to accept a lot of what's said about simulation. For me, I struggle to separate all my thoughts and inclinations on why I crafted an NPC or scenario the way I have. Did I do it because it challenges the characters in some meaningful way? Did I do it to challenge the players in some way? Did I do it because it makes sense according to what's been established in the game? </p><p></p><p>My answer to all of these is hopefully yes. When there's a conflict of some sort between them, I don't know that I'd say I always go with one over the others.... it really depends on that specific moment of play and what's come before and what's likely to follow.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9030354, member: 6785785"] I believe that the "on a pedestal comment" was more about folks placing importance on it and thinking of it as an important agenda. Not a commentary on how the discussion has been presented in this thread. Looking at the context of the comment, I think it's clear. The rest of the sentence is important. "What the actual play process entails" is really significant. I think, and [USER=85870]@innerdude[/USER] can and should absolutely correct me if I've misread it, that it's a call to look at what's actually happening and not mistake it for this ideal of simulation. Another important element. This is where I'm struggling to accept a lot of what's said about simulation. For me, I struggle to separate all my thoughts and inclinations on why I crafted an NPC or scenario the way I have. Did I do it because it challenges the characters in some meaningful way? Did I do it to challenge the players in some way? Did I do it because it makes sense according to what's been established in the game? My answer to all of these is hopefully yes. When there's a conflict of some sort between them, I don't know that I'd say I always go with one over the others.... it really depends on that specific moment of play and what's come before and what's likely to follow. [/QUOTE]
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