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Why do RPGs have rules?
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<blockquote data-quote="Maxperson" data-source="post: 9030384" data-attributes="member: 23751"><p>There's a reason for the play loop not being in the DMG. The DMG doesn't have any rules in it other than the optional rules from the DM tookbox section. All of the rules to play the game are in the PHB. The PHB isn't just for players, but rather it's for players and DMs which is the reason that so much of the PHB talks to DMs.</p><p></p><p>The DMG just gives advice for world building, how to create an adventure, and how to run the game. The play loop describes the basic play experience. DM describes, players declare, DM narrates, then rinse repeat. </p><p></p><p>While the loop is not explicitly referenced in the DMG, how to engage each of the parts is. The DM is given advice for how to create the world and describe and the DM is given advice on how to narrate responses to various player declarations. The DMG doesn't need to repeat the game loop in the form that it does in the PHB, because the DM is using both books to learn to DM and run the game.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9030384, member: 23751"] There's a reason for the play loop not being in the DMG. The DMG doesn't have any rules in it other than the optional rules from the DM tookbox section. All of the rules to play the game are in the PHB. The PHB isn't just for players, but rather it's for players and DMs which is the reason that so much of the PHB talks to DMs. The DMG just gives advice for world building, how to create an adventure, and how to run the game. The play loop describes the basic play experience. DM describes, players declare, DM narrates, then rinse repeat. While the loop is not explicitly referenced in the DMG, how to engage each of the parts is. The DM is given advice for how to create the world and describe and the DM is given advice on how to narrate responses to various player declarations. The DMG doesn't need to repeat the game loop in the form that it does in the PHB, because the DM is using both books to learn to DM and run the game. [/QUOTE]
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Why do RPGs have rules?
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