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Why do RPGs have rules?
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<blockquote data-quote="Maxperson" data-source="post: 9030402" data-attributes="member: 23751"><p>I fully disagree. The fault is absolutely theirs because so many do not read the DMG. Anyone who reads both books will easily understand 1) how to run the play loop, 2) how to build an adventure/campaign, 3) how to narrate responses to player declarations, and 4) is given multiple ways to do all of the above so as to be able to tailor the game to both DM and players. And more. Nothing more is needed for 5e EXCEPT better organization. What isn't needed, but probably should be included, are more pages in the DMG devoted to expanding certain important parts of DMing that are given a paragraph or page and really should have more on those topics.</p><p></p><p>1) I don't see an issue with advice to the DM being in one book and the rules of the game being in another. </p><p>2) The intended audience of the PHB is both the DM and the players, not just the players. The title is a holdover from 1e/2e.</p><p></p><p>It's not harder to learn to run the game by splitting the rules and advice up into two books. You just have to actually read both books. How is reading 500 pages in two books harder than reading 500 pages in one book?</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9030402, member: 23751"] I fully disagree. The fault is absolutely theirs because so many do not read the DMG. Anyone who reads both books will easily understand 1) how to run the play loop, 2) how to build an adventure/campaign, 3) how to narrate responses to player declarations, and 4) is given multiple ways to do all of the above so as to be able to tailor the game to both DM and players. And more. Nothing more is needed for 5e EXCEPT better organization. What isn't needed, but probably should be included, are more pages in the DMG devoted to expanding certain important parts of DMing that are given a paragraph or page and really should have more on those topics. 1) I don't see an issue with advice to the DM being in one book and the rules of the game being in another. 2) The intended audience of the PHB is both the DM and the players, not just the players. The title is a holdover from 1e/2e. It's not harder to learn to run the game by splitting the rules and advice up into two books. You just have to actually read both books. How is reading 500 pages in two books harder than reading 500 pages in one book? [/QUOTE]
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