Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 9030500" data-attributes="member: 6696971"><p>Well, my questions at the bottom (is this Simulationism/Immersionism..."Gamey Nonsense"...something else) were actual questions for folks to interrogate and answer independently of my own thoughts on the matter, because the interrogation of this issue I brought up seems a pretty central to this conversation. Further, "Gamey Nonsense" (as one of the epithets that was levied at 4e Defender mechanics) here isn't invoking Forge Gamism as an agenda (the design agenda whereby a system has integrated imperatives and system/procedure architecture which enables and demands that GM's devise and players, step up, face and defeat challenges via the skillful play paradigm embedded in the game). "Gamey Nonsense" here means sufficiently (or totally) artificial with respect to how the design of game engine levers, widgets, et al (design paradigm in total with respect to 4e Defender mechanics) work outside of the constraints of Simulationist/Immersionist priorities. There were many iterations of this attack levied at various 4e design elements (Defender mechanics well among them). One of the more prominent ones was the Dissociated Mechanics attack of days of yore.</p><p></p><p>Outside of that, I do agree with your 3 and 4 and, much more importantly, that <em>shared referents by the participants at the table are necessary (but not sufficient) to avoid Simulationism/Immersionism-prioritizing games from breaking down</em>. And along those lines, that is one of the primary reasons a moment of play will break down. And I'm not just talking about Simulationism games (although that is the vast number of instances of breakdown). I'm talking about moments of Narrativism-designed games where a player might unconsciously smuggle in a Sim orientation to play whereby they map an outside (external to the game engine or the game's fiction or both) referent onto a moment of play that isn't/can't/shouldn't be governed by that outside referent.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9030500, member: 6696971"] Well, my questions at the bottom (is this Simulationism/Immersionism..."Gamey Nonsense"...something else) were actual questions for folks to interrogate and answer independently of my own thoughts on the matter, because the interrogation of this issue I brought up seems a pretty central to this conversation. Further, "Gamey Nonsense" (as one of the epithets that was levied at 4e Defender mechanics) here isn't invoking Forge Gamism as an agenda (the design agenda whereby a system has integrated imperatives and system/procedure architecture which enables and demands that GM's devise and players, step up, face and defeat challenges via the skillful play paradigm embedded in the game). "Gamey Nonsense" here means sufficiently (or totally) artificial with respect to how the design of game engine levers, widgets, et al (design paradigm in total with respect to 4e Defender mechanics) work outside of the constraints of Simulationist/Immersionist priorities. There were many iterations of this attack levied at various 4e design elements (Defender mechanics well among them). One of the more prominent ones was the Dissociated Mechanics attack of days of yore. Outside of that, I do agree with your 3 and 4 and, much more importantly, that [I]shared referents by the participants at the table are necessary (but not sufficient) to avoid Simulationism/Immersionism-prioritizing games from breaking down[/I]. And along those lines, that is one of the primary reasons a moment of play will break down. And I'm not just talking about Simulationism games (although that is the vast number of instances of breakdown). I'm talking about moments of Narrativism-designed games where a player might unconsciously smuggle in a Sim orientation to play whereby they map an outside (external to the game engine or the game's fiction or both) referent onto a moment of play that isn't/can't/shouldn't be governed by that outside referent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top