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<blockquote data-quote="Imaro" data-source="post: 9030530" data-attributes="member: 48965"><p>I honestly think your assumptions are so strong around the design of these styles that you're making the "evidence" fit your preconceived notions. </p><p></p><p>Let's look at your assumptions about hexcrawls.... I mean simulation wise there can only be so many apex predators in an area so it does make sense that you run into more weaker creatures than stronger creatures in a specific area. All animals (including humans) leave spore, kills, markings, etc in their territory that telegraph their presence so I'd argue not telegraphing actually goes against simulation. Furthermore in nature weaker creatures give the known territory of an apex predator a wide berth whenever possible (and humans in particular don't set up there settlements as close to predators as possible) so yes there isn't going to be 100 dragons in the same area and yes the town is going to be further from the dragon's lair as opposed to the goblins any townsperson can slay if they have a weapon and yes there are going to be signs in nature that telegraph what creatures live in what area... Going by what I typed out what is guiding my design of this setting?</p><p></p><p>Contrast this type of setting with something like that of Blades in the Dark where we have a dead sun and yet no mention of how the world isn't a frozen ball of ice. Or where a "cataclysm" unleashed earthquakes and volcanoes and ghosts and horrors on the world. Multiple moons appear in the sky sometimes for...reasons. Also lightning towers that somehow produce the same effect as powerful sorceries once did against those same ghosts.</p><p></p><p>Dont get me wrong, it's a cool world but it's based on a smattering of facts that don't try to create any type of simulation or often any type of causation, leaving it either to be created by the GM or never to be answered. It is a world clearly designed to provide a moody, cool place to pull off heists in. You're honestly saying you don't see a difference in the construction of these 2 settings?</p></blockquote><p></p>
[QUOTE="Imaro, post: 9030530, member: 48965"] I honestly think your assumptions are so strong around the design of these styles that you're making the "evidence" fit your preconceived notions. Let's look at your assumptions about hexcrawls.... I mean simulation wise there can only be so many apex predators in an area so it does make sense that you run into more weaker creatures than stronger creatures in a specific area. All animals (including humans) leave spore, kills, markings, etc in their territory that telegraph their presence so I'd argue not telegraphing actually goes against simulation. Furthermore in nature weaker creatures give the known territory of an apex predator a wide berth whenever possible (and humans in particular don't set up there settlements as close to predators as possible) so yes there isn't going to be 100 dragons in the same area and yes the town is going to be further from the dragon's lair as opposed to the goblins any townsperson can slay if they have a weapon and yes there are going to be signs in nature that telegraph what creatures live in what area... Going by what I typed out what is guiding my design of this setting? Contrast this type of setting with something like that of Blades in the Dark where we have a dead sun and yet no mention of how the world isn't a frozen ball of ice. Or where a "cataclysm" unleashed earthquakes and volcanoes and ghosts and horrors on the world. Multiple moons appear in the sky sometimes for...reasons. Also lightning towers that somehow produce the same effect as powerful sorceries once did against those same ghosts. Dont get me wrong, it's a cool world but it's based on a smattering of facts that don't try to create any type of simulation or often any type of causation, leaving it either to be created by the GM or never to be answered. It is a world clearly designed to provide a moody, cool place to pull off heists in. You're honestly saying you don't see a difference in the construction of these 2 settings? [/QUOTE]
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