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Why do RPGs have rules?
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<blockquote data-quote="Bedrockgames" data-source="post: 9030590" data-attributes="member: 85555"><p>This is an issue that will emerge with any priority though (if you are using priorities as a lens). The reality is most groups are going to have a mix of players, so you will adapt. Few tables will be pure this or that. But I think that is a much larger topic than whether a given priority is real. If you have players who want realism, and you are doing heavy genre emulation, you are going to have to bring in more realism if what you are doing is not landing with them. If you want to run the thing as a game, RAW, but the players keep trying to go beyond the rules and focusing on stuff like what their characters would do, you are also going to either have to adjust or maybe find another group. I think honestly where people run into issues, is trying to impose a gaming ideology on the table. It can be handy to have various schools of thought to draw on. And it is absolutely fine to have a GMing style or an RPG point of view, but I have never encountered the platonic group who perfectly fits any one of these styles or approaches.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9030590, member: 85555"] This is an issue that will emerge with any priority though (if you are using priorities as a lens). The reality is most groups are going to have a mix of players, so you will adapt. Few tables will be pure this or that. But I think that is a much larger topic than whether a given priority is real. If you have players who want realism, and you are doing heavy genre emulation, you are going to have to bring in more realism if what you are doing is not landing with them. If you want to run the thing as a game, RAW, but the players keep trying to go beyond the rules and focusing on stuff like what their characters would do, you are also going to either have to adjust or maybe find another group. I think honestly where people run into issues, is trying to impose a gaming ideology on the table. It can be handy to have various schools of thought to draw on. And it is absolutely fine to have a GMing style or an RPG point of view, but I have never encountered the platonic group who perfectly fits any one of these styles or approaches. [/QUOTE]
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