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Why do RPGs have rules?
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<blockquote data-quote="Imaro" data-source="post: 9030703" data-attributes="member: 48965"><p>I think the entire post was trying to create the "steel chair effect" and you could have let the actual poster say what they meant if they didn't mean what I took from it instead of white knighting but here we are. </p><p></p><p></p><p></p><p>I think simulation drives what's happening at the table so I don't really understand your first question. Is an agenda ever more important than what's actually happening during play.</p><p></p><p>I think it's always possible to make mistakes so yes I think an aesthetic choice could ne mistakenly attributed to simulation though I think most people would be aware when they choose something they find aesthetically pleasing over what would be a more accurate simulation of the outcome. </p><p></p><p>Let me flip this question to you... how does a GM who wants to play in a no-myth style make sure his own biases and desires, even subconsciously, don't direct the fiction and trajectory of play toward his own desired direction and outcome even though he is claiming there is no pre-structured plot and they are all playing to find out. Couldn't those off the cuff answers, difficulties, NPC actions and so on all be directed by his own desired outcome... even if he honestly thought he wasn't pre-constructing plot?</p></blockquote><p></p>
[QUOTE="Imaro, post: 9030703, member: 48965"] I think the entire post was trying to create the "steel chair effect" and you could have let the actual poster say what they meant if they didn't mean what I took from it instead of white knighting but here we are. I think simulation drives what's happening at the table so I don't really understand your first question. Is an agenda ever more important than what's actually happening during play. I think it's always possible to make mistakes so yes I think an aesthetic choice could ne mistakenly attributed to simulation though I think most people would be aware when they choose something they find aesthetically pleasing over what would be a more accurate simulation of the outcome. Let me flip this question to you... how does a GM who wants to play in a no-myth style make sure his own biases and desires, even subconsciously, don't direct the fiction and trajectory of play toward his own desired direction and outcome even though he is claiming there is no pre-structured plot and they are all playing to find out. Couldn't those off the cuff answers, difficulties, NPC actions and so on all be directed by his own desired outcome... even if he honestly thought he wasn't pre-constructing plot? [/QUOTE]
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