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Why do RPGs have rules?
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<blockquote data-quote="loverdrive" data-source="post: 9030943" data-attributes="member: 7027139"><p>Simple: they don't.</p><p></p><p>The answer to the question "is this thing happening because GM came up with it right here, or did they envision a cool scene and want to bring it forth?" is "who cares?".</p><p></p><p>Let's say you are running Dungeon World. You recently replayed Sekiro and were reminded of how cool the Guardian Ape is, so you <em>really</em> want to have PCs meet with it. You are sitting there, waiting for an opportunity to drop the beast onto them. You can do that! </p><p></p><p>You <em>can</em> put your thumb on the scale to make this encounter more likely, if not inevitable. When PCs enter a small mountain village, you can mention how kids are playing tag and the one who is "it" is doing ooga-boogas pretending to be a gorilla for the express purpose of establishing a thing you've already envisioned. When PCs are deep within the forest and fail a roll, you can choose to make a move "Show signs of approaching threat", and have the threat being a giant white gorilla with a sword stuck in its neck.</p><p></p><p>It does not violate the no-myth style. No-myth doesn't mean that GM is not allowed to think about things in advance (I'm not sure if that is even possible, to be honest), it means that when there's a conflict between what is established in the game and what the GM has in their notebook, the former always wins.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9030943, member: 7027139"] Simple: they don't. The answer to the question "is this thing happening because GM came up with it right here, or did they envision a cool scene and want to bring it forth?" is "who cares?". Let's say you are running Dungeon World. You recently replayed Sekiro and were reminded of how cool the Guardian Ape is, so you [I]really[/I] want to have PCs meet with it. You are sitting there, waiting for an opportunity to drop the beast onto them. You can do that! You [I]can[/I] put your thumb on the scale to make this encounter more likely, if not inevitable. When PCs enter a small mountain village, you can mention how kids are playing tag and the one who is "it" is doing ooga-boogas pretending to be a gorilla for the express purpose of establishing a thing you've already envisioned. When PCs are deep within the forest and fail a roll, you can choose to make a move "Show signs of approaching threat", and have the threat being a giant white gorilla with a sword stuck in its neck. It does not violate the no-myth style. No-myth doesn't mean that GM is not allowed to think about things in advance (I'm not sure if that is even possible, to be honest), it means that when there's a conflict between what is established in the game and what the GM has in their notebook, the former always wins. [/QUOTE]
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