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Why do RPGs have rules?
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<blockquote data-quote="Imaro" data-source="post: 9031112" data-attributes="member: 48965"><p>Okay, you and [USER=82106]@AbdulAlhazred[/USER] seem to have (slightly??) different takes on what No Myth entails and I've seen plenty of proponents on these very boards, some liking your post, claim that you are not supposed to have things pre-made. But given that your premise above is correct, how is this enforced by the game and how can the players be sure it is not being subverted by the GM without their knowledge. </p><p></p><p>I am asking this because these are the same questions being presented for a simulation agenda and when people say... because I extrapolate from cause, experience, what I know about the subject, etc. they are accused of not actually being able to do that but instead gaslighting themselves into thinking they are while serving another agenda. So I'm curious, what actually keeps someone who is playing NO-Myth style from setting up their pre-conceived ideas, plot, etc above what is established and how would the players know? </p><p></p><p>Here's an example... A manor is established in play that is owned by a benevolent mayor who really has his town's best interests at heart. The players are invited to the manor as acting diplomats for the town to discuss the rising tensions in the political state with a group of representatives from a secondary village to the north. There is a feast, introductions and the true negotiations are declared to start tomorrow. The players are all ready for a game of political intrigue, negotiation and closed door deals... I however as GM want to run a dungeon crawl I wrote up last night full of ghouls, undead and body horror. So I have decided that under the manor is a dungeon secretly built by his son (a secret cultist) who, when the players sleep at the house for the night, drugs them and dumps them into the ghoul-infested, haunted catacombs full of body-mutatring fungi. Now going strictly by what you said this doesn't violate No-Myth. But if this drastic of a change can be introduced from pre-planned notes through fictional maneuvering... I don't know it feels like this agenda doesn't really stop or enforce anything.</p><p></p><p>However if this is not a violation can you explain how and why?</p></blockquote><p></p>
[QUOTE="Imaro, post: 9031112, member: 48965"] Okay, you and [USER=82106]@AbdulAlhazred[/USER] seem to have (slightly??) different takes on what No Myth entails and I've seen plenty of proponents on these very boards, some liking your post, claim that you are not supposed to have things pre-made. But given that your premise above is correct, how is this enforced by the game and how can the players be sure it is not being subverted by the GM without their knowledge. I am asking this because these are the same questions being presented for a simulation agenda and when people say... because I extrapolate from cause, experience, what I know about the subject, etc. they are accused of not actually being able to do that but instead gaslighting themselves into thinking they are while serving another agenda. So I'm curious, what actually keeps someone who is playing NO-Myth style from setting up their pre-conceived ideas, plot, etc above what is established and how would the players know? Here's an example... A manor is established in play that is owned by a benevolent mayor who really has his town's best interests at heart. The players are invited to the manor as acting diplomats for the town to discuss the rising tensions in the political state with a group of representatives from a secondary village to the north. There is a feast, introductions and the true negotiations are declared to start tomorrow. The players are all ready for a game of political intrigue, negotiation and closed door deals... I however as GM want to run a dungeon crawl I wrote up last night full of ghouls, undead and body horror. So I have decided that under the manor is a dungeon secretly built by his son (a secret cultist) who, when the players sleep at the house for the night, drugs them and dumps them into the ghoul-infested, haunted catacombs full of body-mutatring fungi. Now going strictly by what you said this doesn't violate No-Myth. But if this drastic of a change can be introduced from pre-planned notes through fictional maneuvering... I don't know it feels like this agenda doesn't really stop or enforce anything. However if this is not a violation can you explain how and why? [/QUOTE]
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