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Why do RPGs have rules?
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<blockquote data-quote="Bedrockgames" data-source="post: 9031127" data-attributes="member: 85555"><p>This kind of thing comes up all the time in campaigns. If you are trying to make a model of a campaign world that tracks all lightning strikes, that is obviously an extreme. But people have random weather tables, random global and regional event tables or simply decide what’s going on where (including seemingly minor details like a location the players aren’t at being struck by some kind of natural disaster). You can put as much or as little effort into it you want. The idea is generally to keep the world from feeling like things only happen when the players arrive. We have debated the terms s lot here so not really interested in arguing over the terminology itself but this is the sort of thing living world or world in motion refers to</p><p></p><p>That said like anything it can be taken to a ridiculous level. Most games have kind of balance, where stuff happens around the PCs do the hand stays interesting but acknowledges things are going on elsewhere too. But I do know GMs who are on the far end of world emulation.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9031127, member: 85555"] This kind of thing comes up all the time in campaigns. If you are trying to make a model of a campaign world that tracks all lightning strikes, that is obviously an extreme. But people have random weather tables, random global and regional event tables or simply decide what’s going on where (including seemingly minor details like a location the players aren’t at being struck by some kind of natural disaster). You can put as much or as little effort into it you want. The idea is generally to keep the world from feeling like things only happen when the players arrive. We have debated the terms s lot here so not really interested in arguing over the terminology itself but this is the sort of thing living world or world in motion refers to That said like anything it can be taken to a ridiculous level. Most games have kind of balance, where stuff happens around the PCs do the hand stays interesting but acknowledges things are going on elsewhere too. But I do know GMs who are on the far end of world emulation. [/QUOTE]
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