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Why do RPGs have rules?
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<blockquote data-quote="pemerton" data-source="post: 9031166" data-attributes="member: 42582"><p>This seems to describe Apocalypse World. And Burning Wheel. Are those simulationist RPGs?</p><p></p><p>And what RPGs don't have these things - shared referents, a world imagined to persist beyond the PCs, internal causality and consistency?</p><p></p><p>As I posted in reply to [USER=6787650]@FormerlyHemlock[/USER], there appears to be an implicit contrast, but I don't know what the contrast is that is being drawn.</p><p></p><p>I ask the same question - which RPGs are <em>different</em> from this?</p><p></p><p>How is this different from the sort of reasoning that would apply in Marvel Heroic RP? Which is surely not a simulationist RPG!</p><p></p><p>Is this intended to imply that Dungeon World can count as a simulationist RPG?</p><p></p><p>You assert that this particular GM technique is possible. Others who doubt it are not doing so arbitrarily. They've articulated their reasons. In particular, they doubt that the factors you point do uniquely determine <em>what happens next</em>.</p><p></p><p>This sits on top of the doubt that what you are describing - extrapolation in virtue of imagining in-fiction causation - is distinctive of a particular mode of RPGing. To me (and [USER=6785785]@hawkeyefan[/USER] at least) it appears to be ubiquitous in RPGing.</p><p></p><p>The questions you pose don't appear to be mutually exclusive.</p><p></p><p>Also, by focusing on the GM's motivation, it seems to suggest that simulationism is not a mode of play, but something that only the GM has access to. Is that what you're intending?</p></blockquote><p></p>
[QUOTE="pemerton, post: 9031166, member: 42582"] This seems to describe Apocalypse World. And Burning Wheel. Are those simulationist RPGs? And what RPGs don't have these things - shared referents, a world imagined to persist beyond the PCs, internal causality and consistency? As I posted in reply to [USER=6787650]@FormerlyHemlock[/USER], there appears to be an implicit contrast, but I don't know what the contrast is that is being drawn. I ask the same question - which RPGs are [I]different[/I] from this? How is this different from the sort of reasoning that would apply in Marvel Heroic RP? Which is surely not a simulationist RPG! Is this intended to imply that Dungeon World can count as a simulationist RPG? You assert that this particular GM technique is possible. Others who doubt it are not doing so arbitrarily. They've articulated their reasons. In particular, they doubt that the factors you point do uniquely determine [I]what happens next[/I]. This sits on top of the doubt that what you are describing - extrapolation in virtue of imagining in-fiction causation - is distinctive of a particular mode of RPGing. To me (and [USER=6785785]@hawkeyefan[/USER] at least) it appears to be ubiquitous in RPGing. The questions you pose don't appear to be mutually exclusive. Also, by focusing on the GM's motivation, it seems to suggest that simulationism is not a mode of play, but something that only the GM has access to. Is that what you're intending? [/QUOTE]
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