Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 9031229" data-attributes="member: 85555"><p>It really depends on what a person means by simulation. I don't think there is a single definition. It is a term I generally avoid, though in these discussions I often do see some of the things I like to do filed under simulation and so I defend the position. But like I said before most campaigns are a mixture of different styles and approaches, not just focused on one thing. What I think we are really talking about here for most people is a sense of believability and realism and a sense that the world outside you exists. That can be achieved by random tables (personally I love random tables for that reason). But I have been in campaigns where it was handled by fiat and or prepping things in advance and I am fine with that too as long as the feel remains. </p><p></p><p>In terms of simply deciding, I think if the GM is genuinely trying to logically work out what might happen, then it is fine. Obviously a lightning strike is hard to figure out in your mind, so maybe a dice roll is called for. But even if their method is just picking something that seems realistic, I am fine with it, as long as it doesn't feel overly arbitrary or convenient (or happens to push us a long a path they had in mind in advance). For instance if a GM just decides that Old Jeb's house burned down from a lightning strike and we meet up with him weeks later and learn about it, that is sufficiently plausible and external that it fits what the GM is trying to do in my mind </p><p></p><p>Personally I don't get too hung up on methods or procedures. I see them as tools groups can use or not, as they wish.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9031229, member: 85555"] It really depends on what a person means by simulation. I don't think there is a single definition. It is a term I generally avoid, though in these discussions I often do see some of the things I like to do filed under simulation and so I defend the position. But like I said before most campaigns are a mixture of different styles and approaches, not just focused on one thing. What I think we are really talking about here for most people is a sense of believability and realism and a sense that the world outside you exists. That can be achieved by random tables (personally I love random tables for that reason). But I have been in campaigns where it was handled by fiat and or prepping things in advance and I am fine with that too as long as the feel remains. In terms of simply deciding, I think if the GM is genuinely trying to logically work out what might happen, then it is fine. Obviously a lightning strike is hard to figure out in your mind, so maybe a dice roll is called for. But even if their method is just picking something that seems realistic, I am fine with it, as long as it doesn't feel overly arbitrary or convenient (or happens to push us a long a path they had in mind in advance). For instance if a GM just decides that Old Jeb's house burned down from a lightning strike and we meet up with him weeks later and learn about it, that is sufficiently plausible and external that it fits what the GM is trying to do in my mind Personally I don't get too hung up on methods or procedures. I see them as tools groups can use or not, as they wish. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top