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Why do RPGs have rules?
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<blockquote data-quote="Imaro" data-source="post: 9031809" data-attributes="member: 48965"><p>I think, just as with your example of shopping and a game whose agenda is creating a story above... its a matter of degree. The thing I find weird is that this leeway is given to other agendas... but for some reason simulation must be 100%... black or white... is or isn't.</p><p></p><p>Edit: In other words I think a sun being dead and there being no mention of s drastic temperature change is a much more noticeable, egregious and blatant breaking of simulation (for the vast majority of players) than getting the exact economics of a small specific community in the fantasy world wrong.</p></blockquote><p></p>
[QUOTE="Imaro, post: 9031809, member: 48965"] I think, just as with your example of shopping and a game whose agenda is creating a story above... its a matter of degree. The thing I find weird is that this leeway is given to other agendas... but for some reason simulation must be 100%... black or white... is or isn't. Edit: In other words I think a sun being dead and there being no mention of s drastic temperature change is a much more noticeable, egregious and blatant breaking of simulation (for the vast majority of players) than getting the exact economics of a small specific community in the fantasy world wrong. [/QUOTE]
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