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Why do RPGs have rules?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9031847" data-attributes="member: 82106"><p>Right, Doskvol is actually hard core sim! Leviathan blood powers all of the magitech in the city. There's an entire industry dedicated to hunting them, and then the blood has to be refined. Naturally this is a dirty and polluting process. So realism demands that Doskvol subjugated another island where they located this industry. Logic of course demanded that a war had to be fought against the natives, the Skavlanders. Very realistic, there are exploited refugees, terrorists, etc. The noble houses of Doskvol control this trade, as well as food production, coal mining, etc.</p><p></p><p>All of this is primarily a simulation of the effects of a magical cataclysm, every element follows inevitably and forms a highly coherent world model.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9031847, member: 82106"] Right, Doskvol is actually hard core sim! Leviathan blood powers all of the magitech in the city. There's an entire industry dedicated to hunting them, and then the blood has to be refined. Naturally this is a dirty and polluting process. So realism demands that Doskvol subjugated another island where they located this industry. Logic of course demanded that a war had to be fought against the natives, the Skavlanders. Very realistic, there are exploited refugees, terrorists, etc. The noble houses of Doskvol control this trade, as well as food production, coal mining, etc. All of this is primarily a simulation of the effects of a magical cataclysm, every element follows inevitably and forms a highly coherent world model. [/QUOTE]
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