Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9031994" data-attributes="member: 71699"><p>Could GM author moves to establish the puzzle, perhaps fabricating clocks of some kind? That is, is the distinction found in the structuring of the breach in security puzzle?</p><p></p><p></p><p>So here I am not positing a rule whereby mechanics are or can be made silent. I'm envisioning the possibility of lacunae, i.e. cases not covered by mechanics. Where rules do not extend, what happens?</p><p></p><p></p><p>One way to address the possibility of lacunae is to say that there are none. A question still on my mind relates to the focus on action declarations. Simulationist rules often extend beyond action declarations to world processes. World processes could fall outside of feasible action declarations... so can I count on their being covered?</p><p></p><p>A possible example might be where in DW players want to know what the weather is like, and no one yet has access to Control Weather (7th level Cleric spell) or Weather Weaver (Druid advanced move) so they use Discern Realities or possibly Spout Lore? Discern Realities seems straightforward as they can go with "What is about to happen?" The situation taken to be where we are now (say, in these foothills). To give Weather Weaver meaning I would likely want to read "about" as implying "in the very near future" in parsing the rule text. If it's Spout Lore then it's accumulated knowledge amounting to something interesting and possibly useful (10+). Either way, it seems like GM has to decide what the weather is.</p><p></p><p>In a simulationist game there'd often be rules for deciding the weather (I'm thinking of the Balazaring Weather Table in Griffin Mountain), but DW lacks that. If they've succeeded on their checks (7+) it doesn't seem quite called for to treat it as an opportunity to introduce badness. How does GM decide what to say? (Or supposing they turn it back on the players, how does player decide what to say?)</p></blockquote><p></p>
[QUOTE="clearstream, post: 9031994, member: 71699"] Could GM author moves to establish the puzzle, perhaps fabricating clocks of some kind? That is, is the distinction found in the structuring of the breach in security puzzle? So here I am not positing a rule whereby mechanics are or can be made silent. I'm envisioning the possibility of lacunae, i.e. cases not covered by mechanics. Where rules do not extend, what happens? One way to address the possibility of lacunae is to say that there are none. A question still on my mind relates to the focus on action declarations. Simulationist rules often extend beyond action declarations to world processes. World processes could fall outside of feasible action declarations... so can I count on their being covered? A possible example might be where in DW players want to know what the weather is like, and no one yet has access to Control Weather (7th level Cleric spell) or Weather Weaver (Druid advanced move) so they use Discern Realities or possibly Spout Lore? Discern Realities seems straightforward as they can go with "What is about to happen?" The situation taken to be where we are now (say, in these foothills). To give Weather Weaver meaning I would likely want to read "about" as implying "in the very near future" in parsing the rule text. If it's Spout Lore then it's accumulated knowledge amounting to something interesting and possibly useful (10+). Either way, it seems like GM has to decide what the weather is. In a simulationist game there'd often be rules for deciding the weather (I'm thinking of the Balazaring Weather Table in Griffin Mountain), but DW lacks that. If they've succeeded on their checks (7+) it doesn't seem quite called for to treat it as an opportunity to introduce badness. How does GM decide what to say? (Or supposing they turn it back on the players, how does player decide what to say?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top