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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9032081" data-attributes="member: 71699"><p>[USER=7027139]@loverdrive[/USER] distinguished no-myth from yes-myth on grounds of scrutability.</p><p></p><p></p><p></p><p>It struck me that to player A, player B's inner state may be inscrutable. Yet players make decisions in application of mechanics. They can choose to trigger a move and they go on to decide details of its application. It seems plausible to suppose that those decisions must be down to some extent to their inner state.</p><p></p><p>So I wondered where the limits were? What is it about the inscrutable inner state of GMs that is distinct from the inscrutable inner state of players?</p><p></p><p>The question isn't designed to cast doubt on the distinction, but on the work done by scrutability. Suppose a group had a tremendous amount of preestablished myth but made that all scrutable (ST might in fact fit this description), does that scrutability just of itself make their play no-myth? (What might remain inscrutable being of course the inner states of participants.)</p><p></p><p>I am mindful here that another theory of no-myth has been proposed... but that theory seems true of all RPG. I don't aim to cast doubt on no-myth, but on the explanations to hand of what it is.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9032081, member: 71699"] [USER=7027139]@loverdrive[/USER] distinguished no-myth from yes-myth on grounds of scrutability. It struck me that to player A, player B's inner state may be inscrutable. Yet players make decisions in application of mechanics. They can choose to trigger a move and they go on to decide details of its application. It seems plausible to suppose that those decisions must be down to some extent to their inner state. So I wondered where the limits were? What is it about the inscrutable inner state of GMs that is distinct from the inscrutable inner state of players? The question isn't designed to cast doubt on the distinction, but on the work done by scrutability. Suppose a group had a tremendous amount of preestablished myth but made that all scrutable (ST might in fact fit this description), does that scrutability just of itself make their play no-myth? (What might remain inscrutable being of course the inner states of participants.) I am mindful here that another theory of no-myth has been proposed... but that theory seems true of all RPG. I don't aim to cast doubt on no-myth, but on the explanations to hand of what it is. [/QUOTE]
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